Discover the ultimate challenges in TerraTech! This guide covers all non-unique missions, including races, defense, and capture objectives, to help you master endgame content.
Walkthrough
- 1General Information: Missions are accepted at Trading Stations and assigned by various corporations. Completing objectives rewards players with blocks (via crates), Block Bucks, and Experience, which is the most efficient way to upgrade licenses. Any salvage and techs provided during missions can be kept.
- 2Non-Unique Missions: These missions can appear at any trading station, assigned by multiple corporations, and are generally available at all grade levels. They are repeatable and can be cancelled by moving 500m away from the destination. Difficulty scales with license level. Mission-spawned enemies are allied with each other but hostile to the player.
- 3Races (Venture): These missions feature various tracks and requirements, often with time limits. Failing to finish on time or straying too far from the track results in failure. Tracks are generated on the spot. Variations include Time Trial, Drag Race, Ramp to Platform, and Pipe Slalom.
- 4Crate Inspection (All): The provider asks the player to check a crate at a specified location. The mission ends upon opening the crate. Variations include: no enemies spawning, enemy techs spawning that must be defeated before opening the crate, or a time limit with an air-dropped crate.
Tips
- Any salvage and techs provided during missions can be kept for future use.
- Mission-spawned enemies are allied to each other, but hostile to the player. This can be exploited by baiting a random spawn into fighting a tech the player cannot tackle directly.
- Non-unique missions can be cancelled by moving at least 500m away from the destination.
- The difficulty of non-unique missions scales with the player's license level.
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