Navigate the school, use the Notepad, and photograph robots to solve the mystery in Part 3 of The Midnight Walk walkthrough. Learn essential tips and strategies.
This section of the guide covers navigating the school, using the Notepad to gather clues, and photographing the robots in The Midnight Walk.
Notepad Usage:
To access the Notepad, press Tab while in the main area, then press Enter. The Notepad has two views: Notes and Clues.
- Notes View: Provides a summary of robots (Buffo, Lectro, Pogo, Rollo, Turbo), the number of pictures needed for each, and whether they've been ruled out as the Master of Mischief's hiding place.
- Clues View: Accessed by using the Left/Right arrow keys to select the second button. Here, you'll see cards for each robot. A robot's picture will appear in the main square if photographed. Other items may appear on the picture: an item in the robot's right hand, an item on its head, an item in its left hand, and a word highlighted in its speech bubble. These correspond to items on your note sheet. The goal is to find the robot whose items match your notes. Later in the game, numbers won't be provided on the picture, so refer back to this view.
In the Clues view, use Left/Right arrows to select 'Next Card' or 'Decide'. Selecting 'Decide' allows you to accuse a robot or rule one out. Ruling out robots that don't match your clues ('No' on the Decide screen) makes the game easier.
To exit the Notepad, scroll back to the Notes view, then use Left/Right arrows to select the School button.
Navigating the School:
Control-wise, use the Left arrow key to walk left, Right arrow key to walk right, and Up arrow key to approach doors, stairs, or machines.
You will encounter five main things:
- Room Doors: Stand in front and press Up to enter.
- Stairs: Stand in front and press Up to switch between floors.
- Film Machines: Located randomly each round. Stand in front and press Up to obtain more film, which is needed for photos and earns an end-of-round bonus.
- Clues: Appear as a small blue rectangle with a red triangle, often in rooms or on bulletin boards. Stand in front and press Up to approach.
- Robots: Encountered in halls or rooms. Taking their picture is necessary to beat the round and makes them temporarily disappear.
Most item locations are randomized each round, including clues on objects like bulletin boards, trash cans, and water fountains, as well as film machine placements. Stair locations and rooms are fixed. Stairs are at the ends of each level. On the top floor: Music Room (left), Classroom (middle), Principal's Office (right). On the bottom floor: Library (left), Drama Room (center), Auditorium (right). You start each round by the Drama Room.
Photographing Robots:
Half of your objective is to photograph the five robots. Once photographed, their image appears in your Notes.
Robots will appear in front or behind you, or wait inside rooms. To photograph them, face them and press Spacebar when close enough for the flash to reach them. If you miss, move closer and try again.
Be aware that robots attack with projectiles like banana peels and electricity. You can jump over these if you pay attention.
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