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Part 4
The Midnight Walk

Part 4

Learn how to photograph robots, find clues, and confront the Master of Mischief in Part 4 of The Midnight Walk walkthrough. Master the game's mechanics to win each round.

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Learn how to photograph robots, find clues, and confront the Master of Mischief in Part 4 of The Midnight Walk walkthrough. Master the game's mechanics to win each round.

Walkthrough:

  1. Photographing Robots:
  2. The primary goal is to photograph robots to identify four key characteristics:

    • An item in the robot's right hand (e.g., corn, hammer).
    • An item on the robot's head (e.g., hat, horns, necklace).
    • An item in the robot's left hand (e.g., shopping bag, rock).
    • A red-highlighted word in the robot's speech bubble.

    The number of characteristics revealed per photo depends on your rank: 1 characteristic at the start, 2 as a Senior, and 4 as an Expert. If you have all clues but not enough photos, find a good spot and wait for robots to appear. Pay attention to which robots appear and what you need.

    The Five Robots:

    • Buffo: Tall, yellow, round brush legs.
    • Lectro: Green painting machine with brushes and wheels.
    • Pogo: Blue paintbrush with a skirt.
    • Rollo: Red paint roller.
    • Turbo: Gray floating spray can.
  3. Finding Clues:
  4. Locate small blue rectangles with red triangles posted on walls around the school. Approach them and press the Up arrow.

    You will be presented with a 3-4 paragraph reading passage. Read carefully, noting details like colors, dialogue, feelings, and mentioned items. Use Page Up/Page Down (Left/Right arrow keys) to scroll.

    After reading, answer a poetic question about the passage with one of four responses. The correct answer is the clue itself.

    You need four clues. Be aware that some rectangles are taunts from the Master of Mischief, and others may provide duplicate clues. To find all unique clues, traverse the school systematically, entering rooms and examining all clue rectangles. Examining more rectangles after finding all four clues yields extra points but no new information.

  5. Confronting the Master of Mischief:
  6. When you believe you know the Master of Mischief, open your Notepad, scroll to the Clues, select the robot you want to accuse, and press the 'Decide' button (using Left/Right arrow keys), then 'Yes' to confirm.

    Certainty can be achieved with all four clues OR all robot photographs. If you have all photos but only one clue (e.g., a necklace), and only one robot in your photos wears a necklace, you can make an accusation. Conversely, if you have all clues but only one robot is fully photographed, and that robot matches all clues, you can accuse it.

    Without all clues or all photographs, you cannot be certain. You get one guess per round, so avoid guessing unless it's just before midnight and you have nothing to lose.

  7. Winning the Round:
  8. Successfully identifying and confronting the Master of Mischief wins the round.

    Tips
    • You don't always need all photos or clues to be certain. Logical deduction is key.
    • If you have all clues but not enough photos, find a waiting spot and be ready to photograph passing robots.
    • If you have all photos but not enough clues, focus on finding clue rectangles.
    • Avoid guessing unless it's your last chance before midnight.

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