Learn how to keep your armies fighting fit in Total War: Warhammer III. This guide covers replenishment mechanics, modifiers, and how to avoid attrition to minimize casualties.
Alright, let's talk about keeping your lads on their feet in Total War: Warhammer III. Nobody likes seeing their hard-won units get whittled down, so understanding how to minimize casualties is key. This is all about 'Replenishment', which is basically your army's ability to heal up and get back to full strength after a scrap. It only happens on the campaign map, mind you, not during battles themselves. The Basics of Replenishment Your base replenishment rate is 8% of max health for single entities or max troops restored per turn. This is only when you're chilling in friendly (green) territory that you own or that's allied with you. What Messes With Replenishment? (Attrition) First off, you'll want to avoid 'Attrition'. This nasty effect completely disables replenishment. The good news is you can usually get rid of it by: * Entering the 'Encamp' stance. * Laying 'Siege' to a settlement. * Simply entering a 'Settlement'. There's a whole page dedicated to attrition if you want the nitty-gritty details. Boosting Your Replenishment Now, for the good stuff – how to get more replenishment: * Encamp Stance: This gives you a nice +10% replenishment. * Settlements: Moving into a settlement grants a solid +12% replenishment. Just remember, this takes your army out of any stance, so it's a trade-off. * Buildings: Keep an eye on your buildings and their upgrades; some directly boost replenishment. * Black Arks: If you're playing as the Dark Elves, their 'Black Arks' can use the 'Dread Expansion' stance. This buffs replenishment for armies nearby but hurts the Ark's own replenishment. A bit of a team effort! * Lords & Heroes: Check your Lords and Heroes for skills that can improve replenishment. They're not just for fighting! * Faction & Legendary Lord Attributes: Some factions and Legendary Lords have inherent bonuses to replenishment. See if yours does! * Campaign Events: Keep an eye out for random events that might give you a temporary boost. * Commandments: Certain commandments, like 'The Bastion Restored' or 'Worship of Djaf', can provide extra replenishment. * Special Buildings & Unusual Locations: Some unique structures or spots on the map offer replenishment bonuses. * Rites: Don't forget about Rites; some of them can give your armies a much-needed replenishment kick. Important Considerations * Modifiers Apply Broadly: Most replenishment bonuses affect the entire army, including Lords and Heroes. However, some are unit-specific. * The 50% Cap: For most units, replenishment is capped at 50%. So even with perfect conditions, you won't see more than +30% replenishment in most cases (Beastmen have some special exceptions). Replenishing in Enemy Territory This is where things get tricky. In enemy or neutral territory, finding resources and willing recruits is tough. All negative replenishment modifiers still apply, but most positive ones don't. The exceptions are: * Inhospitable Climates: Yellow climates hit you with -8% replenishment, and red climates sting even harder with -15%. * Enemy Heroes: Enemy heroes can use the 'Hinder Replenishment' action to temporarily cripple your recovery. * Unique Events: Sometimes, special campaign events or powers can reduce your replenishment. * Combinations: You might face a mix of these negative effects. So, the main takeaway is to get your armies back into friendly territory, or at least into a settlement or encamp stance, whenever possible. Avoid attrition like the plague, and keep an eye on those modifiers!100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content