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Part 8
Warcraft: Orcs & Humans

Part 8

Guide to Warcraft: Orcs & Humans Part 8. Learn strategies to defend against orc attacks, research magic, and destroy enemy strongholds in levels 11 and 12.

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Guide to Warcraft: Orcs & Humans Part 8. Learn strategies to defend against orc attacks, research magic, and destroy enemy strongholds in levels 11 and 12.

Alright, welcome to Part 8 of our Warcraft: Orcs & Humans walkthrough! This section is all about pushing back the orcish hordes and reclaiming the land. We've got two human levels here, 11 and 12, which are going to test your defensive skills and then throw you into the final showdown. Get ready, because magic is about to become a big deal, but you'll need to survive some serious attacks first.

Walkthrough: Human Level 11 - Destroy Rockard and Stonard

  1. You start with a conjurer and some funds. Your immediate priority is defense. Use the conjurer to train a couple of scorpions for exploration.
  2. The orcs will attack from the west, coming around the bottom of a swampy area. This is a choke point, making it easier to defend.
  3. As your scorpions explore, you'll get early warnings of enemy movements. Use this intel to position your initial defenses: place two archers and a knight in the bottom-left corner of your town to meet the first wave. Send the rest of your starting units north.
  4. Train more archers with your starting gold. You should have a few ready before the first major attack.
  5. The orcs have warlocks (in red robes) who can unleash devastating poison clouds. Use your scorpions to attack these warlocks on sight. Since the enemy city lacks towers, killing these warlocks prevents them from being replaced.
  6. Continue building up your forces. A catapult is invaluable for supporting your archers and knights against larger assaults.
  7. Once you feel your basic defenses are solid, start building a tower. After that, research major summoning spells.
  8. Water elementals are your key to victory in the later stages. Train additional conjurers until you have six. Spread them out to avoid losing too many to a single poison cloud.
  9. Position one conjurer near your main defensive line to quickly summon water elementals to assist your troops during large enemy attacks.
  10. Use the other four conjurers solely for summoning water elementals. Send these elementals in groups of four towards the enemy towns. This is a cost-effective way to inflict heavy damage.
  11. Be aware of enemy catapults; they can quickly destroy your water elementals.
  12. To effectively attack the enemy towns, try to draw their attention to one end with a group of elementals, then send the other three to attack a different section.
  13. Once you're inside the enemy town, their catapults will often stop firing to avoid friendly fire on their own buildings, making your assault safer.
  14. Repeat this process, systematically destroying enemy buildings and units, until no orcs remain.

Walkthrough: Human Level 12 - Destroy Black Rock Spire

  1. This is it – the final confrontation at Black Rock Spire! You start with a conjurer and a water elemental spell, so use them wisely.
  2. A key to this level is identifying and eliminating the single orc warlock responsible for creating all the daemons. Find him and take him out to stop the daemon threat.
  3. Build walls to slow down the daemons. This gives your ranged defenders crucial time to pick them off before they reach your main force.
  4. The source text playfully suggests that if you've played this level many times and are still stuck, you can email Jeff for more tips. But honestly, with the right strategy, you'll conquer this!
Tips
  • In Level 11, exploring with scorpions is crucial for early warnings. Don't neglect this!
  • Don't underestimate the power of water elementals in both levels. They are your heavy hitters.
  • In Level 12, focus on finding that one warlock. It's your best bet for neutralizing the daemon threat.
  • Walls are your friend in Level 12, especially against the daemons. Use them strategically.

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