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Darktide Weapons List: All melee and ranged weapons (1.0.20): List
Warhammer 40,000: Darktide

Darktide Weapons List: All melee and ranged weapons (1.0.20): List

Explore the comprehensive Darktide weapons list, detailing all available melee and ranged armaments as of update 1.0.20. Discover weapon stats, unlock levels, and unique properties for every class.

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Explore the comprehensive Darktide weapons list, detailing all available melee and ranged armaments as of update 1.0.20. Discover weapon stats, unlock levels, and unique properties for every class.

Darktide features a diverse arsenal of both melee and ranged weapons, with many being exclusive to specific classes. This guide breaks down all available weapons, providing insights into their characteristics, unlock conditions, and typical usage.

Ranged Weapons

Lasguns

  • Kantrael MG XII Infantry Lasgun — High Damage, High Capacity.
  • Kantrael IMG la Infantry Lasgun — Versatile, High Capacity.
  • Accatran MK II Recon Lasgun — Rapid Fire, High Capacity, no recoil.
  • Accatran MK IV Recon Lasgun — Slightly better rate of fire than the MK II.
  • Accatran MK VIIa Recon Lasgun — Veteran exclusive version of the Recon Lasgun.
  • Kantrael MG Mk IV — Versatile, High Capacity.
  • Kantrael MG MK XII — Slightly different version to the MK IV.
  • Lucius Helbore Mk I Lasgun — General all-around DMR type weapon.
  • Lucius Helbore Mk II Lasgun — More of a scatter shot version.
  • Lucius Helbore Mk III Lasgun — Longer charge time but more charge damage.

Lasguns generally unlock early for the Veteran Sharpshooter. The MG XII uses approximately four rounds per shot for high damage, while the LA Infantry gun consumes less ammo and has high reserve capacity. The Helborne features a bayonet and can charge for a powerful sniper-like shot. Other variations differ in recoil, ammo consumption, and reserve count.

Autoguns

  • Columnus MK V Infantry Autogun — Rapid Fire, Precise, larger ammo count, better recoil.
  • Agripinaa MK 1 Infantry Autogun — Rapid Fire, Precise, smaller ammo count, poor recoil.
  • Graia MK VII Infantry Autogun — Rapid Fire, Precise, middling ammo count. Unlocks early for Veteran and Zealot.
  • Columnus MkII Braced Autogun — Around level 10 for the Vet. Better rate of fire and accuracy but slightly less damage. More reliable for horde clearing.
  • Agripinaa MK VIII Braced Autogun — Slower rate of fire but with meatier rounds. A specialist weapon for killing tougher enemies.
  • Graia MK IV Braced Augoun — Higher magazine capacity version of the braced type weapons.
  • Agripinaa MK VIII Headhunter Autogun — Two-round burst with high recoil and high damage.
  • Vraks MK III Headhunter Autogun — Triple fire burst with similar recoil and lower round damage compared to the Agripinaa.
  • Vraks VII Headhunter Autogun — Silenced single-shot semi-automatic weapon.

Autogun differences lie in recoil control, munitions used per round, ammo count, and accuracy. The Columnus V deals less damage than the Agripinaa but has better recoil. The Vraks variants stand out, functioning like an assault rifle designed for burst firing at weak spots.

Pistols and Shotguns

  • Lawbringer Mark VI Combat Shotgun — Unlocks around level 8 for Zealot and Veteran.
  • Accatran MG MK II Heavy Laspistol — Strong damage pistol with small ammo and reserve count. Unlocks at a low level for Psyker, Zealot, and Veteran.
  • Ius Mk III Shredder Auto pistol — Rapid fire SMG machine pistol, good for clearing hordes. Unlocks at a low level for all classes except Ogryn.
  • Zarona Mark IIa Quickdraw Stub Revolver — Around level 10 for all characters except Ogryn. Can unlock earlier based on store luck. Similar to the boltgun but in a revolver format.

Special Ranged Weapons

  • Artemia Mk III Purgation Flamer — Zealot exclusive weapon, unlocks around level 13. Good crowd control and shreds non-armored enemies.
  • Plasma Gun — Veteran-exclusive weapon that can charge up to deal heavy damage to armored and carapace enemies. Unlocks in the late 20s, dependent on shop luck.
  • Locke MK II Spearhead Boltgun — High Damage, Piercing Shots. Unlocks around level 20 for Vets and Zealots. Solid armor penetration and decent for taking out multiple enemies in a line.
  • Equinox MK IV Voidstrike Force Staff — Fireball with a void theme. Unlocks around level 15 for Psyker.
  • Nomanus MK VI Surge Force Staff — Lightning Staff. Unlocks around level 20 for Psyker.
  • Equinox MK III Trauma Force Staff — Ground explosion Staff. Unlocks around level 13 for Psyker.
  • Rifthaven Mk II Purgatus Force Staff — Flamer Staff. Unlocks around level 25 for the Psyker.

All staves are exclusive to the Psyker. The Voidstrike staff's heavy charge unleashes a powerful fireball. The Surge Force staff sends out chain lightning that stuns nearby enemies. The Trauma force staff creates a ground explosion that grows with charge time. The Purgatus staff functions as a flamer.

Melee Weapons

Darktide offers a variety of melee weapons, each with its own strengths and tactical applications. Iconic weapons like the Warhammer are available for the Zealot class.

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