Learn how the Darktide corruption system works, how it lowers your max HP, and how to manage it with med stations and Grimoires.
Alright, let's break down how corruption works in Warhammer 40,000: Darktide. Think of it as a nasty debuff that eats away at your maximum health. Whenever you take a lot of damage, especially if you go down and get revived, you'll see this purple bar start to fill up. If it gets too big, it'll start chunking away at your total HP, and here's the kicker: you can't heal that lost health back with regular medkits or your teammates' supplies. This is a huge problem, especially for squishier classes like the Psyker, but even Ogryns can struggle if it gets out of hand.
The only way to get rid of this corruption is by finding and using a Med Station. These special stations will fully restore your HP and clear out that pesky purple corruption bar, letting you fight at full strength again. Some enemies, especially those nasty Nurgle-themed ones, can apply corruption much faster, and certain mission modifiers can also make it worse.
There's also another way to get corrupted, and it's tied to those risky Grimoires you can find on certain missions. Picking up a Grimoire gives your whole team a 25% max HP penalty. Unlike the corruption from taking damage, this Grimoire penalty *cannot* be removed by Med Stations. You're stuck with it until the mission ends. This is a classic risk-reward mechanic – you might get better mission rewards for carrying Grimoires, but you're definitely making things harder for yourselves.
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