Learn essential combat and general tactics for XCOM: Enemy Unknown, including overwatch, cover, flanking, suppression, and managing UFO missions. Improve your chances against alien threats.
Walkthrough
- 1Combat and General Tactics:
- When an enemy is spotted and takes cover, use soldiers with overwatch to potentially eliminate or wound them when they activate.
- 2Use free actions with remaining soldiers to shoot or use explosives to dislodge enemies from cover.
- 3Avoid dashing if you might encounter enemies immediately after, as it leaves your squad vulnerable. Dashing is best for overwatch fire or for snipers to catch up.
- 4If the enemy squad walks into your overwatch, you are in a strong position.
- 5Map movement is crucial. Explore and take high ground (buildings or hills) for accuracy bonuses.
- 6Atop hills or buildings, use high cover (like air conditioners) if enemies are present; otherwise, use the high ground for scouting and attacks.
- 7When shooting, use high cover and flank enemies whenever possible.
- 8Consider the 'Aiming Angles' Second Wave mod if you struggle with the game's flanking definition.
- 9To increase hit chance: move to high ground, use scopes, use explosives on targets or cover, or move closer (except for Snipers).
- 10Explosives and manufactured items have unlimited uses; use them liberally, especially on troublesome enemies. Losing some weapon fragments to destroy groups of enemies is acceptable.
- 11The suppression mechanic (available to Supports, Heavies, and SHIVs with upgrades) can be used to prevent enemies from attacking or to capture aliens.
- 12A suppressed enemy moving gets an overwatch shot from the suppressor. A suppressed enemy shooting gets a 30 aim penalty.
- 13Suppression is useful when you need to prevent damage or capture an alien. It consumes significant ammo.
- 14Suppression does not stop Thin Man poison gas, grenades, or rockets. It's also less effective against enemies with high aim and easy targets.
- 15Alien Landings, Crash Sites, and Terror Missions:
- Alien landings occur in countries with satellite coverage.
- 16Ignoring UFOs (flying or landed) increases panic (2 for landed, 1 for fly-by).
- 17Shoot down flying UFOs to trigger a Crash Site mission; landed UFOs automatically start a tactical mission.
- 18Crashed UFOs may have fewer enemies and potentially damaged components (power cores, flight computers) that can be sold if intact.
Tips
- Always prioritize taking high ground for combat advantage.
- Don't be afraid to use explosives liberally to gain tactical advantages.
- Suppression is a powerful tool for control and capture, but be mindful of its ammo cost and limitations.
- Manage your satellite coverage to prevent panic and intercept UFOs effectively.
- Improved tactical understanding and combat effectiveness.
- Potential salvage of damaged UFO components.
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