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The Night It All Began
Alan Wake

The Night It All Began

Follow Alan Wake on a spirit journey to Diver's Isle and witness the night of Alice's disappearance. Learn how to change fate and escape the Dark Presence.

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Follow Alan Wake on a spirit journey to Diver's Isle and witness the night of Alice's disappearance. Learn how to change fate and escape the Dark Presence.

Alright, so this part of Alan Wake is a bit of a mind-bender. You're not exactly *playing* as Alan here, but more like watching him on a weird spirit journey. Think of it as a flashback within a flashback. You'll be on Diver's Isle, seeing the night everything went sideways for Alan and Alice.

What's Happening: You're basically a ghost, watching Alan from the past. He's running back to the cabin because Alice is in trouble. Your job is to follow him and just... observe this pivotal moment.

  1. Follow Alan Across the Bridge: Just keep up with him as he heads back to the cabin.
  2. Enter the Cabin: Go inside with him.
  3. Head to the Back Porch: Continue following Alan until he reaches the back of the cabin. You'll see him dive into the lake after Alice.
  4. Go Down to the Pier: Make your way to the pier. Here, you'll witness a scene with Alan and the Dark Presence, who's taken the form of Barbara Jagger. It's a pretty intense moment where the stakes are laid out.

After this, you'll follow Alan back up to the cabin.

Upstairs to the Study: Once inside, Jagger will prompt Alan to go upstairs to the study. This is where things get really heavy.

  1. Jagger's Revelation: In the study, Jagger drops the bomb: Alice drowned, and it's Alan's fault. Ouch.
  2. The Deal: But here's the twist – Cauldron Lake is special. Alan has the power to change things. If he agrees to write what Jagger dictates, he can bring Alice back.
  3. Writing 'Departure': Alan spends the next week writing the manuscript for 'Departure'. Jagger's edits make her more powerful in the real world, but Alan, being the clever writer he is, manages to write himself an escape route into the plot.
  4. Thomas Zane's Intervention: He creates Thomas Zane as a character, and Zane sets up an opportunity for Alan to bolt from the cabin.
  5. The Escape Attempt: Alan jumps into his car, but he's really weakened. He loses consciousness and crashes through a safety barrier.

You'll wake up back in the farmhouse, with Sheriff Nightingale pointing his gun at you. Talk about a rough morning.

Trophy Unlocked: Once the song The Poet and the Muse by Old Gods of Asgard finishes playing over the end of chapter screen, you'll unlock the Perchance to Dream trophy. Make sure to stick around for the whole song!

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