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Welcome to Bright Falls (2)
Alan Wake

Welcome to Bright Falls (2)

Follow our comprehensive guide to navigate the 'Welcome to Bright Falls (2)' chapter of Alan Wake Remastered, including finding Carl Stucky and activating the cabin generator.

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Follow our comprehensive guide to navigate the 'Welcome to Bright Falls (2)' chapter of Alan Wake Remastered, including finding Carl Stucky and activating the cabin generator.

Walkthrough
  1. 1
    Pose for Alice: Speak to Alice, then go to the stern of the boat to find a man in camouflage. Go to the bow and speak to Pat Maine, who recognizes Alan and requests an interview. Speak to Alice again, and your conversation will be interrupted by a call from Barry Wheeler. The ferry arrives in Bright Falls; get back in the car.
  2. 2
    Find Carl Stucky: At the Oh Deer Diner, speak to the waitress Rose. Approach the two bikers and play track 6, _Coconut_, on the jukebox. Use the jukebox and tap X when the selection arm sticks. Grab a Coffee Thermos (4/100) from the counter. Head to the back corridor and knock on the men's toilet door. A woman will give you the key to a cabin. Leave the diner and rejoin Alice. Carl Stucky will emerge from the diner as you drive away.
  3. 3
    Go to the Cabin: After the scenes, you'll be by a bridge to your cabin on Diver's Isle. Go back up the path to where Alice parked the car to find an overlook. Press L3 for an overhead view. Pick up a Coffee Thermos (5/100). Go back down the path, cross the bridge, and go past the cabin to an outbuilding. Inside, fire up the generator by clicking on it and pressing X three times when the crank is in the green zone to unlock the Let There Be Light trophy.
  4. 4
    Return to Alice: Leave the shack. Go to the cabin and inside. Go out the back door and find a Radio (1/11) on the porch. Switch it on. Go back inside and find a Coffee Thermos (6/100) on the kitchen counter. Go upstairs to the bedroom, then to the study where Alice has prepared a typewriter. Alan storms out. The lights go out, and Alice cries out. As you head back across the bridge, you'll be attacked by flocks of birds; use your torch and L2. Go back inside the cabin to find Alice has fallen into the lake. Alan dives in after her. You wake up at the wheel of a crashed car.
Tips
  • The man in camouflage on the boat is a character you'll encounter later.
  • If you need to farm birds for the 'If It Flies, It Burns' trophy (1000 kills), you can reload the checkpoint after the cabin attack.

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