Complete walkthrough for Part 25 of Assassin's Creed Brotherhood, covering the Investigation and Assassination memories for Jubair and Sibrand.
Walkthrough
- 1Memory - Investigation (Jubair): You will need to complete an Interrogation Investigation and an Informer Investigation. The dialogue suggests Jubair's scholars are burning books and knowledge, believing it will create a better future. An informer provides a map of where Jubair WILL NOT be.
- 2Memory - Knowledge (Jubair): After completing all investigations, head to the Bureau. Jubair plans to destroy all texts in Damascus, believing they harbor lies. His students support him, and they are gathering at the Madrasah Al-Kallasah.
- 3Memory - Assassination (Jubair): Assassinate Jubair. Afterwards, Ezio reflects that Jubair's goal of protecting people from repeating the mistakes of their ancestors was noble, but his methods of destroying knowledge were unacceptable. Ezio decides to return to Al Mualim.
- 4Memory - Investigation (Sibrand): This memory sequence takes place in Acre. You will need to complete an Informer/Informer Investigation (depending on platform), a Pickpocket Investigation, and another Informer/Pickpocket Investigation. Sibrand plans to retreat to his private vessel at the docks. Information gathered suggests increased patrols, potential betrayal by his men, and a naval blockade he intends to install against King Richard. You will also learn about drunken sailors causing distractions and Sibrand's paranoia.
- 5Memory - Knowledge (Sibrand): After completing all investigations, head to the Bureau. Sibrand is hiding in Acre's Port, fearing the Assassins, and believes his ship will keep him safe.
- 6Memory - Assassination (Sibrand): Assassinate Sibrand. The dialogue suggests Sibrand, like others, believed his actions would bring peace by freeing people from the shackles of faith.
Tips
- During Sibrand's investigation, avoid drunken sailors as they can make your work more difficult.
- Pay attention to the maps provided during investigations, as they detail guard movements and locations where targets will not be.
- Sibrand's paranoia means he is hiding deep within the docks, making him difficult to find despite his location being known.
- Completion of the memory sequences.
- Progression in the main story.
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