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Part 38
Assassin's Creed Brotherhood

Part 38

Explore the lore behind Part 38 of Assassin's Creed Brotherhood, detailing Templar research, the Grail, and the Mitchell-Hedges communicators.

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Explore the lore behind Part 38 of Assassin's Creed Brotherhood, detailing Templar research, the Grail, and the Mitchell-Hedges communicators.

This section delves into the lore and background of events in Assassin's Creed Brotherhood, focusing on Templar activities and historical artifacts.

The explosion mentioned, which destroyed a Templar research facility, was orchestrated by the Assassins. The artifact at this location was crucial for the Templars' plan to use similar artifacts to suppress resistance via a satellite. This highlights the ongoing conflict and the lengths to which the Templars will go to achieve their goals.

The fifth part discusses the Holy Grail, which Abstergo may be mistaken about. Subject Sixteen suggests to Desmond that the Grail might actually exist. Abstergo's intense focus on finding Pieces of Eden could cause them to overlook the Grail. Sixteen believes someone will find it and use it against Abstergo, leading to their downfall, especially since they dismiss the existence of Christ-like figures, attributing such beliefs to manipulation by Pieces of Eden.

The sixth part concerns the Mitchell-Hedges communicators, also known as the crystal skulls. Discovered in 1926 in a Mayan temple, only 13 are believed to exist worldwide. These skulls are rumored to grant scrying and psychic communication powers. They are now revealed to be in the possession of the Templars, who use them for secure communication between their facilities.

Questions arise about the origin of these skulls. Some theories suggest they are from Atlantis, possibly referencing Yonaguni. Another claim is that the Knights Templar carried them during the Crusades, implying a lineage of possession leading to Vidic. However, the presence of these skulls in Mayan ruins poses a logistical problem if they were carried by Templars during the Crusades, unless they were brought to South America by Spanish Templars and subsequently lost.

The final aspect discussed is the target memory, which involves fighting Al Mualim. Upon his defeat, an orb is dropped, revealing a global map with artifact locations. This is what the Templars seek: the precise locations of all artifacts to facilitate their retrieval by their teams.

This explanation aims to clarify all necessary details regarding this part of the game's narrative. For further information, additional resources are available online.

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