Master Battlefield 6 Part 26 with our comprehensive guide. Learn about weapons like the RSC 1917, Autoloading 8 .35, Ribeyrolles 1918, Automatico M1918, MP18, Sjögren Inertial, Model 10-A, M97 Trench Gun, and Chauchat.
This section of the guide covers various weapons and assignment requirements in Battlefield 6. It details the characteristics of several weapons, including the RSC 1917 (Optical), Autoloading 8 .35 (Factory), Ribeyrolles 1918 (Factory), Automatico M1918 (Factory), MP18 (Optical), Sjögren Inertial (Factory), Model 10-A (Slug), and M97 Trench Gun (Hunter). It also provides strategies for completing specific assignment objectives such as getting kills with certain weapons, achieving headshots, and healing teammates.
Assignment Objectives and Weapon Details:
- RSC 1917 (Optical variant): Features a red-dot optic with higher magnification options, better aimed accuracy, and less spread increase per shot, but slower spread reset.
- Autoloading 8 .35 (Factory variant): Available for 200 warbonds at Medic rank 1. Fires at 359 RPM, with a standard three-hit kill up to 70 meters, but only holds five rounds. Objective: Get 15 kills in one match.
- Ribeyrolles 1918 (Factory variant): Classified as an SMG but fires an intermediate caliber, acting as a precursor to modern carbines. Compared to the MP18, it has similar TTK in close quarters, but the Ribeyrolles offers slightly better long-range damage, less horizontal recoil, and a bipod for prone or mounted stability.
- Automatico M1918 (Factory variant): Available for 200 warbonds. Fires 9mm rounds at 900 RPM, capable of a quick kill at short range, but empties its 25-round magazine rapidly and has high horizontal recoil. Objective: Get 50 kills.
- MP18 (Optical variant): Available for 200 warbonds. Objective: Get 20 headshot kills. This is noted as a difficult assignment, as SMGs are typically used for torso shots. Headshot kills require precise aim and can result in quicker kills due to the damage multiplier, but the head hitbox is smaller.
- Sjögren Inertial (Factory variant): A Swedish shotgun holding five buckshot shells. Since recent patches, shotguns are balanced by damage profile and rate of fire.
- Model 10-A (Slug variant): Available for 200 warbonds at Assault rank 3. Fires a single projectile per shell, capable of a one-hit kill up to 8 meters (lower torso/upper arms) or 11 meters (upper torso). Fires at a slow 78 RPM. Objective: Get 50 kills.
- M97 Trench Gun (Hunter variant): Available for 200 warbonds at Assault rank 1. Fires buckshot with 12 pellets per shell, doing a maximum of 10 damage out to around 12 meters. Best used in close-quarters. Objective: Get 15 kills in one match.
- Heals: Objective: Get 75 heals. Use the default bandage pouch or the medical crate (unlocked for 60 warbonds). Stick with teammates and use bandages frequently or drop a crate when stationary.
Assignment Completion Tips:
- For assignment requirements needing a certain number of actions in one match, opt for longer matches in modes like Conquest and Operations.
- There are reports of a bug where progress on assignment requirements is lost if another requirement in the same assignment hasn't been completed. Some players have had to complete requirements multiple times for them to register.
- When aiming for headshots with the MP18 Optical, try to steer your aim upwards during engagement.
- Encountering a prone enemy and using rapid tapfire can often result in a headshot kill.
Note on Weapon Variants:
- An Optical variant for the Ribeyrolles 1918 was added in the
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