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MW3 Perk System Explained: Vests, Gloves, Boots
Call of Duty: Modern Warfare III

MW3 Perk System Explained: Vests, Gloves, Boots

Understand the call of duty modern warfare iii perk system where perks are tied to gear, boots, gloves, and vests. Learn about specific item effects.

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Understand the call of duty modern warfare iii perk system where perks are tied to gear, boots, gloves, and vests. Learn about specific item effects.

Walkthrough
  1. 1
    Understand Item-Based Perks: In call of duty modern warfare iii, traditional perks are now found on specific gear items. Each item provides unique benefits, and often combines multiple traditional perk effects.

  2. Gloves: These items offer various perks. Examples include:
    • Quick-Grip Gloves: Increase weapon swap speed.
  • 2
    Ordnance Gloves: Throw Equipment farther and reset fuse timers on thrown-back grenades.
  • 3
    Commando Gloves: Reload while sprinting.
  • 4
    Scavenger Gloves: Resupply ammo and throwing knives from dead players.
  • 5
    Marksmen Gloves: Reduce Sway and Flinch while Aiming Down Sights (ADS).
  • 6
    Assault Gloves: Improve ADS and accuracy while jumping.
  • 7
    Boots: These affect movement and stealth. Examples include:
    • Lightweight Boots: Increase movement and sprint speed, and reduce noise while swimming.
  • 8
    Climbing Boots: Increase climbing and mantling speed, and reduce fall damage.
  • 9
    Running Sneakers: Increase Tactical Sprint duration and reduce its refresh time.
  • 10
    Tactical Pads: Increase slide distance, allow ADS while sliding, and improve stance transition and crouched movement speeds.
  • 11
    Stalker Boots: Increase strafe and ADS movement speed.
  • 12
    Covert Sneakers: Provide Dead Silence, eliminating movement noise.
  • 13
    Gear: This category offers a wide range of utility perks. Examples include:
    • Tac Mask: Reduces the strength of flash, gas, and stun effects.
  • 14
    Mission Control Commlink: Reduces killstreak cost by 1 and scorestreak cost by 125 (equivalent to the Hardline perk).
  • 15
    Bone Conduction Helmet: Reduces combat noise, improving clarity of enemy footsteps and gunshot locations.
  • 16
    Mag Holster: Improves reload speed (equivalent to Fast Hands).
  • 17
    Blacklight Flashlight: Shows recent enemy footsteps (Tracker perk).
  • 18
    L/R Detector: Warns of hostile laser and radiation sources.
  • 19
    Threat Identification System: Automatically pings enemy locations in crosshairs while ADS.
  • 20
    Data Jacker: Enemies you kill drop smartphones; collecting them generates a radar (your minimap with nearby blips and threats marked) ping from that location.
  • 21
    Signal Jammer: Disrupts claymores and mines, and warns of nearby enemy equipment.
  • 22
    Hijacked IFF Strobe: Makes you undetectable by AI targeting and thermal optics, and prevents highlighting by Recon Drones or Tactical Cameras.
  • 23
    Ghost T/V Camo: Blocks detection from UAVs, enemy radar sources, and heartbeat sensors while moving.
  • 24
    EOD Padding: Reduces damage from non-killstreak explosives and fire damage (equivalent to the EOD Perk).
  • 25
    Vests: Vests alter your loadout by providing specific perk combinations and modifying available slots for Tacticals, Lethals, and Field Upgrades. Examples include:
    • Infantry Vest: Increases Tac Sprint duration and reduces refresh time. If equipped with Running Sneakers, you receive Lightweight boots instead. Grants 1 Gear, 1 Glove, and 1 Boot perk slot.
  • 26
    Engineer Vest: Allows spotting enemy equipment, Field Upgrades, and Killstreaks through walls, with ADS highlighting them for the team. Offers faster Field Upgrade recharges. Grants 2 Gear, 1 Glove, and 1 Boot perk slot, but removes Lethal equipment.
  • 27
    Gunner’s Vest: Deploy with max ammo, improves reload speed, and grants Overkill (two primary weapons). If you have Mag Holster equipped, you gain the effects of Mission Control Commlink. Grants 1 Gear, 1 Glove, and 1 Lethal perk slot, but no Boot perk slot.
  • 28
    Demolition Vest: Resupplies Lethal and Tactical equipment every 25 seconds. Grants 1 Gear, 1 Glove, 1 Boot, 1 Lethal, and 1 Tactical perk slot.
  • 29
    CCT Comms Vest: Increases the duration enemies stay on the radar and zooms out the radar for you and nearby allies. Enemies you kill drop Intel Packs, which generate a radar ping for you and nearby allies when collected. If equipped with Data Jacker, you gain the effects of Mission Control Commlink. Grants 2 Gear, 1 Glove, and 1 Boot perk slot, but no Lethal or Tactical slots.
  • 30
    Overkill Vest: Increases weapon swap speed and grants reloading while sprinting. If you use Quick Grip gloves or Commando Gloves, you gain the effects of Marksman Gloves. Grants 1 Gear, 1 Glove, 1 Boot, 1 Lethal, and 1 Tactical perk slot.
  • Tips
    • Experiment with different Vest, Glove, Boot, and Gear combinations to create specialized loadouts tailored to your playstyle.
    • Pay attention to Vest restrictions, such as losing Lethal or Tactical equipment, and balance these trade-offs with the benefits they provide.
    • Some Vests offer duplicate perk effects from Gloves or Gear. For example, the Overkill Vest grants reloading while sprinting, similar to Commando Gloves.
    • The combination of items can lead to powerful synergies, like the CCT Comms Vest combined with Data Jacker granting the effects of Mission Control Commlink.

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