Learn Blanka's movelist in Capcom vs. SNK 2, including special moves like Electric Thunder and Rolling Attack, and Super Specials.
Movelist:
Specials
- Electric Thunder: Tap P rapidly
- Rolling Attack: Charge B, F + P
- Back Step Rolling: Charge B, F + K
- Vertical Rolling: Charge D, U + K
- Surprise Forward: Kx3
- Surprise Back: B + Kx3
Super Specials
- Direct Lightning: Charge B, F, B, F + P
- Ground Shave Rolling: Charge B, F, B, F + K (Chargeable)
- Shout of Baron: Charge D-B, D-F, D-B, U-F + P (Level 3 & MAX only)
Movelist Breakdown:
Normal Attacks
Standing
- LP (Slap): Basic attack, not useful for combos.
- MP (Palm Jab): More reach than LP, but slower and not very useful.
- SP (Dual Jaw Smack): Nice reach and poke range, but slow and easy to block.
- LK (Low Kick): Quick but has poor range and limited use.
- MK (Slow Low Kick): Slower than LK with slightly more damage.
- SK (Flip Kick): Good poke range, can be blocked and countered, good as an anti-air attack.
Crouching
- LP (Claw Swipe): Decent range, but not fast or great. Can be substituted by Crouching MK, Crouching SK, and Crouching MP.
- MP (Upper Torso Swipe): Good reach, but slow recovery. Useful at the right moment against some attacks.
- SP (Upper Torso Fist): Great reach, good for countering attacks like Spinning Bird Kick, and as an anti-air. Unsafe on block.
- LK (Foot Kick): Limited range and use.
- MK (Forefoot Kick): Slight extra range over LK, otherwise useless.
- SK (Backfoot Trip): Good reach potential, but unsafe on block and slow startup. Requires precise timing.
Jumping
- LP (Falling Claw): Useless unless knocking an opponent out of an aerial attack. Too fast with poor range.
- MP (Diagonal Punch): Hits aerial and grounded opponents. Moves quickly, requires timing.
- SP (Double Swipe): Best used to counter opponent moves. Slower startup, limited use.
- Straight-Up SP (Claw Swipe): Good for annoying opponents who jump at Blanka. Good reach, great for knocking opponents out of moves. Unsafe on block.
- LK (Aerial Heel): Not useful, avoid in favor of SK or MP.
- MK (Aerial Foot): More range than LK, otherwise useless.
- SK (Double Aerial Kick): Excellent poke range, can hit grounded and aerial opponents when timed right.
Throws
- F or B + SP (Vicious Bites): Blanka bites the opponent 7 times. Not very strong.
- F or B + SK (Rolling Throw): Blanka leaps, rolls with the opponent, then throws them.
Special Moves
Electric Thunder
- Strong vs.: Rush attacks, Anti-Air attacks, Other attacks, Close attacks.
- Weak vs.: Air attacks (Zanku Hadoken, Tenma Gou Zanku only), Projectile attacks.
A devastating move that can keep opponents away. If used in a corner, it's hard to counter. Blanka is vulnerable to non-direct hits (Hadoken, Kikouken, Kacho San, etc.). Great defensive move.
Rolling Attack
- Strong vs.: Dash attacks, Other attacks (when not timed correctly), Air attacks (except for Zanku Hadoken and Tenma Gou Zanku).
- Weak vs.: Anti-Air attacks, Projectile attacks.
Great for defense, especially against opponents who attack relentlessly. Comes out fast but is unsafe on block and only goes forward. Distance depends on the P button used. Vulnerable to many attacks.
Back Step Rolling
- Strong vs.: Same as Rolling Attack.
- Weak vs.: Same as Rolling Attack.
Blanka jumps back before attacking. Otherwise, the properties are the same as Rolling Attack.
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