Discover Iori Yagami's drawbacks in Capcom vs. SNK 2. Learn about his risk/reward, low damage supers, and situational pokes to counter this high-tier character.
Stats / Weaknesses:
- Risk/Reward: Iori must win neutral to start his offense, forcing him into either patient play or risky attempts to force a hit.
- Low Damage Super: While Maiden Masher is easy to combo into, it deals less damage than comparable supers.
- Situational Pokes: His primary poke, 5HK, can be ducked or low-profiled, forcing reliance on riskier or less effective normals.
- Getting In: Struggles against dominant 'big button' characters like Sagat, Blanka, and Cammy.
- Low Ceiling on Burst Damage: His supers are not exceptionally strong.
- Countered by Ducking/Outpoking: Characters who can duck and outpoke his Stand Roundhouse pose a significant threat.
Phases:
- Objective: Get within point-blank range of the opponent to utilize his grab, high-damage 50/50 mix-ups, and hard knockdowns.
- Methods to Achieve Objective:
- Knocking the opponent down (best).
- Throwing a jab fireball from 3/4ths to full screen and running after it.
- Establishing strong mid-range ground game to drain the opponent's guard bar, enticing mistakes.
- Rolling through or jumping/low jumping over opponent's moves (worst).
Strategy:
- Iori's primary strategy revolves around getting close to the opponent to initiate his mix-up game, which leads to hard knockdowns and further offensive opportunities.
- When at mid-range, focus on draining the opponent's guard meter to create openings.
- Be aware that his main poke (5HK) is vulnerable to low-profile attacks and ducking.
- Against characters with strong 'big button' moves, focus on careful spacing and avoiding direct confrontation in neutral.
- Utilize his strong roll and Rekka special moves with Roll Cancels (RC) for pressure and mix-ups, especially in N-Groove.
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content