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"Weak!"
Capcom vs. SNK 2

"Weak!"

Discover Iori Yagami's drawbacks in Capcom vs. SNK 2. Learn about his risk/reward, low damage supers, and situational pokes to counter this high-tier character.

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Discover Iori Yagami's drawbacks in Capcom vs. SNK 2. Learn about his risk/reward, low damage supers, and situational pokes to counter this high-tier character.

Stats / Weaknesses:

  • Risk/Reward: Iori must win neutral to start his offense, forcing him into either patient play or risky attempts to force a hit.
  • Low Damage Super: While Maiden Masher is easy to combo into, it deals less damage than comparable supers.
  • Situational Pokes: His primary poke, 5HK, can be ducked or low-profiled, forcing reliance on riskier or less effective normals.
  • Getting In: Struggles against dominant 'big button' characters like Sagat, Blanka, and Cammy.
  • Low Ceiling on Burst Damage: His supers are not exceptionally strong.
  • Countered by Ducking/Outpoking: Characters who can duck and outpoke his Stand Roundhouse pose a significant threat.

Phases:

  1. Objective: Get within point-blank range of the opponent to utilize his grab, high-damage 50/50 mix-ups, and hard knockdowns.
  2. Methods to Achieve Objective:
    • Knocking the opponent down (best).
    • Throwing a jab fireball from 3/4ths to full screen and running after it.
    • Establishing strong mid-range ground game to drain the opponent's guard bar, enticing mistakes.
    • Rolling through or jumping/low jumping over opponent's moves (worst).

Strategy:

  • Iori's primary strategy revolves around getting close to the opponent to initiate his mix-up game, which leads to hard knockdowns and further offensive opportunities.
  • When at mid-range, focus on draining the opponent's guard meter to create openings.
  • Be aware that his main poke (5HK) is vulnerable to low-profile attacks and ducking.
  • Against characters with strong 'big button' moves, focus on careful spacing and avoiding direct confrontation in neutral.
  • Utilize his strong roll and Rekka special moves with Roll Cancels (RC) for pressure and mix-ups, especially in N-Groove.

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