Unlock Athena Asamiya's full potential in Capcom vs. SNK 2! Learn her strengths, weaknesses, and how to use her special moves like Psycho Ball and Shining Crystal Bit effectively.
Alright, let's break down Athena Asamiya in Capcom vs. SNK 2. She's not quite the powerhouse she was in KOF, but don't underestimate her! She can definitely hold her own, but you'll need to be smart about how you play her. Tactics are super important here.
Athena's Special Moves:
- Psycho Ball Attack: QCF + P. This is your go-to for keeping opponents at bay. It's a bit slow to start and recover, but it deals decent damage and is great for messing with your opponent's head, especially if you mix up the light and heavy versions.
- Psycho Sword (air): DPF + P. This is a really unique anti-air move because you can use it in the air! It's another one of her keep-away tools, right alongside Psycho Ball and New Psycho Reflector. Just be careful – if you miss with this, you'll be left wide open.
- New Psycho Reflector: HCB + K. This is one of those rare moves that can actually reflect projectiles back at your opponent, and twice as fast! The LK version won't reflect, but it'll absorb projectiles and charge up your Super Meter. The MK and SK versions will push you forward while reflecting. It's a fantastic defensive option.
- Phoenix Arrow (AIR): QCF + K. This is one of Athena's main offensive tools. It's pretty safe if blocked and good for pushing opponents away. Plus, it actually tracks them!
- Super Psychic Through: HCF + P. This is her command throw. While it doesn't do a ton of damage compared to some other grapplers, it's useful for juggling opponents into a Psycho Sword or Shining Crystal Bit. It can also be good on defense.
- Psychic Teleport: QCF + K. Need to get out of the corner or if your opponent is backing away? This is your move. Though, if they're backing up, sometimes just throwing out Psycho Balls or Phoenix Arrows is a better bet.
Athena's Super Special Moves:
- Shining Crystal Bit (air): HCBx2 + P (can cancel Level 2 or 3 by Px3). This is Athena's primary defensive tool. It's great as a wakeup move or when your opponent is in the middle of doing something. It's even better right after a Super Psychic Through, and it's awesome for corner juggles. The fact that you can do it in mid-air makes it super versatile.
- Crystal Shoot (during Shining Crystal Bit): QCB + P (Chargeable). You can only do this during Shining Crystal Bit, and it doesn't cost any Super Meter. It's not always reliable, but it's good if you activated Shining Crystal Bit a bit too early and your opponent is still attacking.
- Phoenix Fang Arrow (AIR): QCFx2 + K. Another main offensive tool. However, this move has some serious drawbacks. If it hits an airborne opponent, it does very little damage and knocks them away. It's also pretty easy to get punished if you miss. Against some characters (like Vega), you might not recover fast enough to do anything after using it.
Athena's Strengths & Weaknesses:
Overall, Athena is more of a defensive character. She has low vitality and her attacks don't hit super hard unless it's a big combo finisher like Shining Crystal Bit. Most of her moves are best used defensively. She can also be stunned pretty easily, so going on the offensive can be risky.
Her real strength is her defensive game. Psycho Sword can push opponents off her, Psycho Ball is great for controlling space from afar and baiting attacks, and New Psycho Reflector is fantastic for shutting down projectile characters.
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