Navigate Castlevania III: Dracula's Curse Level 2, the Clock Tower of Untimely Death. Learn strategies for pendulums, Medusa Heads, and defeating Nasty Grant.
Walkthrough
- 1At the start of Block 2-01, jump the gap to the right to whip the right wall and obtain a large Heart.
- 2Head upwards, killing the Skeleton enemy.
- 3Collect the Pocket Watch sub-weapon from a nearby candle.
- 4Continue upwards, defeating the Knight enemy by whipping it from range.
- 5Collect candles as you ascend, holding up at certain points to climb until the next screen.
- 6On the next screen, kill Skeletons and Knights, watching your jumps.
- 7Pick up the Sacred Water sub-weapon from one of the candles.
- 8Make your way left and up the stairs to continue.
- 9In the final screen of Block 2-01, ride the clock pendulums to the far right. The first pendulum is safer due to land underneath.
- 10For the second pendulum over the giant pit, use a save state if desired, then jump and ride to the next block.
- 11In Block 2-02, ride the large grey gear in the middle to cross the screen, jumping off just as it begins to descend.
- 12Head up the stairs, grab the candles, and kill the Skeleton Swordsman.
- 13In the vertically-scrolling screen, take your time to line up whips against the incoming Medusa Heads.
- 14Collect the Axe sub-weapon from the first candle on the far right.
- 15Continue upwards, using a gear to cross as you ascend out of the Medusa Head area.
- 16Proceed through the door to the next block.
- 17In Block 2-03, ride the gear to the lower right, waiting longer than usual to jump to avoid hitting upper blocks and falling to your death.
- 18Break the upper right wall to find a Double Trouble block, allowing you to throw two sub-weapons at once.
- 19Continue upwards to the next screen, which is another vertically-scrolling area filled with Medusa Heads.
- 20Jump left to the gears, then continue jumping left to solid ground and head up, trying to leave Medusa Heads behind but be ready to whip them.
- 21Be precise with jumps, some require walking to the edge.
- 22Jump onto a gear further up and immediately jump left.
- 23Continue upwards to exit this screen.
- 24On the next screen, whip the right wall to obtain Leg of Werewolf to heal.
- 25Gather the candles and head left to face the boss.
- 26BOSS: Nasty Grant - Approach him, and be ready for him to throw daggers. Use the multiple levels in the arena to force him to change planes, allowing you to attack.
- 27If you have Sacred Water, jump to the center platform and throw it as he jumps down. He will take significant damage. Repeat if he moves to the far right.
- 28If you take a hit, move left while continuing to whip and use sub-weapons.
- 29After defeating Nasty Grant, you will have a choice to bring him along or leave him behind.
- 30To exit the Clock Tower, proceed through Block 2-04.
- 31In Block 2-04, you can press Select to switch characters. Grant is a fast character with short-range dagger attacks and takes slightly more damage than Trevor.
Tips
- Pressing Up and Down is crucial for getting on and off stairs correctly.
- Holding Up can allow you to climb continuously on certain sections.
- Save states are recommended for difficult sections like the pendulum jump and the Medusa Head screens.
- Sacred Water is highly effective against Nasty Grant.
- Grant's speed makes him a valuable ally if recruited.
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