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The Temporal Guardians — Cronos: The New Dawn Walkthrough
Cronos: The New Dawn

The Temporal Guardians — Cronos: The New Dawn Walkthrough

Navigate the ruined city of New Dawn with our comprehensive Cronos: The New Dawn walkthrough. Find all collectibles, boss strategies, and tips to survive.

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Navigate the ruined city of New Dawn with our comprehensive Cronos: The New Dawn walkthrough. Find all collectibles, boss strategies, and tips to survive.

Welcome to Neoseeker's Cronos: The New Dawn walkthrough and guide!

Cronos: The New Dawn is a story-driven action horror adventure from developers Bloober Team, set in the ruined city of New Dawn. As an agent of the Collective, your mission is to explore this hostile city, traverse through time, and extract key figures whose survival may determine humanity's fate.

This guide provides a step-by-step walkthrough of the main story campaign, including objective solutions and boss fight strategies. You'll also find detailed locations for all hidden collectibles, along with tips and strategies to help you survive.

  • Complete walkthrough from start to finish
  • Boss fight strategies
  • How to achieve all endings
  • All collectible locations (Cats, Comic Books, Fallen Travelers, Travelogs)
  • All Weapon Locations
  • Achievement/Trophy Guide

Author's Thoughts:

Cronos: The New Dawn captivates with its atmosphere and mysterious story. Despite occasional clunky combat and limited enemy variety, the creepy locations, unraveling mystery, and suspense make it a recommended title for fans of atmospheric horror like Dead Space.

Use the Table of Contents to navigate through the guide. Please report any errors or suggest improvements in the comments.

Walkthrough Table of Contents

Getting Started

  • Walkthrough Table of Contents

Walkthrough

Find the Predecessor

  1. The Sarcophagus
  2. Tailor's Shop
  3. The Underground Station

Head for Sector D-3

  1. Pharmacy
  2. Quarantined Building

First Dive Point - Block 34

  1. Block 34 Outpost
  2. The Moonshine Den (Past)

Head for the Terminal

  1. The Terminal

Head for the Steelworks

  1. Station A
  2. Tram Station

Second Dive Point - The Steelworks

  1. Furnace Control Room
  2. Cauldron Control Room
  3. The Isolation Zone
  4. Steel Production Hall (Past)

Repair the Terminal

  1. The Terminal - Second Visit

Head for the Hospital

  1. A-0 Gate
  2. Anomaly-Torn Building

Third Dive Point - The Hospital

  1. ND-1410's Outpost
  2. Unity Hospital (Past)

Report to the Warden

  1. The Terminal - Third Visit

Head for the Abbey

  1. Station B
  2. The Outskirts

Fourth Dive Point - The Abbey

  1. The Abbey
  2. The Catacombs
  3. The Abbey - Second Visit

Find the Warden

  1. The Terminal - Fourth Visit

Find the Pathfinder

  1. Pathfinder's Outpost
  2. The Clocktower

Endings

  • How to unlock all Endings

Collectible & Other Useful Item Locations

  • Cats
  • Comic Books
  • Fallen Travelers
  • Travelogs
  • Weapons

Achievement/Trophy Guide

  • Achievement/Trophy Guide

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