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Part 10
Dark and Darker

Part 10

Complete Part 10 walkthrough for Dark and Darker, including Wagoner's Home, fighting Radulf Kramer, and dealing with Yandric the mage.

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Complete Part 10 walkthrough for Dark and Darker, including Wagoner's Home, fighting Radulf Kramer, and dealing with Yandric the mage.

Walkthrough
  1. 1
    Fight Radulf Kramer for the key to Wagoner's Home.
  2. 2
    Enter Wagoner's Home and pickpocket Reginald for 10 ducats.
  3. 3
    Sneak past Dark Eyes guards to find surveillance points. Break barrels and sneak past a sleeping guard.
  4. 4
    Continue to Chandler's market, past the inn, and down an alley to the second point. Use fog, remove armor, and stay in sneak mode (requires at least 1 sneak skill).
  5. 5
    Observe Ulwina Neisbeck, Tashman, Bravethor, and a mage speaking.
  6. 6
    Sneak back the same route.
  7. 7
    Testing times: Protect 3 Stoerrebrandt workers amidst a company war. You will be late but can fight 3 Dark Eyes at the Flat Footed Ferret, docks, and bridge. Be careful at the bridge; it's an ambush with 6 additional enemies. Report.
  8. 8
    The way of things: Reginald was killed by Tashman. Find him.
  9. 9
    Speak with merchant Cupinez, who directs you to smuggler Ennko in Wagoner's Home.
  10. 10
    Fight 2 of Tashman's bodyguards in Wagoner's Home.
  11. 11
    Squeeze smuggler Ennko for the ship name 'Horasia'.
  12. 12
    Return to the docks, buff (including against magic), and discover Yandric the mage killed Ardo.
  13. 13
    Engage Yandric with full force; his fire spell is devastating. Report.
  14. 14
    Revenge for Ardo: Apprehend Ulwina Neisbeck in Praios square. Buff against everything, raise attributes, summon pets, and buy anti-fire salve. This is tougher than fighting Mother Rat.
  15. 15
    Ignore the guards and focus on Yandric (who fakes death). Use knockdown and paralyze/stone spells if available, then attack him quickly.
  16. 16
    After Yandric's death, a fire spirit with 400 vitality emerges. Attract the spirit and other enemies into the bushes/trees in the NW part of the court to avoid being surrounded.
  17. 17
    This is an endurance test. Use potions, change positions, and fight waves of guards and workers (up to 26 enemies total), some skilled with spears and dodging.
  18. 18
    Go upstairs to Ulwina, who claims godlike powers, until a lightning strike kills her.
  19. 19
    d.2 Side with Neisbeck:
  20. 20
    Running Errands: Speak with Palgo Babek about an order for Traldan in Silver Pitcher and return.
  21. 21
    Hops and malt: Find the Stoerrebrandt messenger near the Flat Footed Ferret and get a note. Intimidate the messenger (who is trying to charm Juicy Lucy) to get the note. Watch Juicy Lucy laugh and report.
  22. 22
    Problem with the beer: Pay Head Guard Tashman 60 ducats to bribe him. Follow him to watch him blame two drunks for thefts.
  23. 23
    An exclusive deal: Prevent a Stoerrebrandt negotiator from reaching an agreement with the brewery owner. Eliminate the negotiator and 2 Stoerrebrandt workers, then 'convince' the owner.
  24. 24
    e. The Plague of rats: This mission is extremely difficult. Use Middlemish services and buff at each level; a pet shield is recommended. It is not compulsory to finish; you can return later, around level 8-10.
  25. 25
    At the crossing from Salina's quest to free Dranor, turn left.
  26. 26
    Approach orange crystal formations cautiously, as rats spawn from them. Be ready to retreat and fight them quickly.
  27. 27
    First level: 3 gray rats, then 8-12 in the next cave, some from crystals. Fight them one by one.
  28. 28
    Second level: Three waves of 7, 6, and 7 rats. Sometimes 2 rats lag behind.
  29. 29
    Third level: More powerful black wolf rats attack in waves of 7, 7, and 5.
  30. 30
    Fourth level: A pack of 7 black rats attacks immediately, followed by 3 more waves of 7 rats each.
  31. 31
    Mother's Lair: Before the entrance, fight 4 waves (5, 7, 6, 7) of strong enemies. Park your team outside and use one character to lure spawned rats.
  32. 32
    Prepare for the battle against Mother Ratzinsky, a mutant rat pack leader. The path back closes upon entering.
  33. 33
    Use Gladys to place 3 bear traps near the orange crystals blocking the exit. Position tanks in front and mages behind. Buff, use weapon balm or whetstone, and have Rhulana shoot the 'big rat'.
  34. 34
    Get Rhulana behind the traps, change her weapon, summon a pet, wait for trap damage, and fight. Cast Fandango of Fireflies on Forgrim to use as a front-line tank. Damage dealers go behind him. Gladys shoots arrows, bolts, or throwing weapons. Heal Forgrim as needed.
  35. 35
    At 1/3 damage, Mother Ratzinsky summons a new wave. Kill all but one to prevent another summon and focus on her.
  36. 36
    Use many potions and magic only for healing and summoning pets. After at least 20 minutes, she will be defeated.
  37. 37
    Clear the cave, loot the ring of life, and speak with the dwarf brothers.
Tips
  • Always stay in sneak mode when required.
  • Remove armor when sneaking to reduce detection.
  • Buff your character extensively before difficult fights, especially against magic.
  • Heal and buff before the bridge ambush in 'Testing times'.
  • Use knockdown and paralyze/stone spells against Yandric if available.
  • For Mother Ratzinsky, use traps, positioning, and endurance.
  • Conserve potions and magic for healing and summoning during the Mother Ratzinsky fight.
  • If the rats are too strong, return later when you are around level 8-10.

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