Explore Dark and Darker spells like Iron Rust Rot and Lightening Find You!, and learn about spellcaster types. Full list available.
Spellcaster Types:
- Fullmage (Human): Battlemage, Healing Mage, Metamage, Elementalist
- Halfmage (Human): Alchemist, Charlatan
- Fullmage (Elf): Spellweaver, Ranger
- Halfmage (Elf): Fighter
Offensive Spells:
- Fulminar Lightning Bolt (CL/IN/AG): Creates a targeted bolt of magical damage that pierces any armor.
- Ignifaxius Burst of Flame (CL/ST/CN): A ray of elemental fire shoots from the spell caster’s hands, striking the targeted opponent.
- Ignisphaero Fireball (CO/IN/CN): Creates a mighty fireball that affects both friendly and enemies. NOTE: Very long time to cast.
- Iron Rust Rot (CL/CH/AG): Flaws and brittles opponents' weapons for a limited period of time (180 seconds). Great to disarm enemies!
- Lightening Find You! (CL/IN/AG): Bewilders the target with a wild lightning storm, drastically reducing their combat values and attributes for a limited period of time. NOTE: Low damage, but reduces enemy attributes, attack, parry, etc.
- Paralysis Stiff as Stone (IN/CH/ST): Turns enemies to stone for a certain period of time, making them impervious to attack. Perfect against bosses and bosses surrounded by helpful hands.
- Thunderbolt (IN/AG/CN): Creates a targeted bolt of magical damage that pierces any armor.
Domination Spells:
- Horriphobus Phantasm (CO/IN/CH): Appears as a terrifying figure to opponents, causing fear.
- Master of Animals (CO/CO//CH): Renders attacking animals calm and docile.
- Meek You Be (CO/CH/CH): Temporarily makes enraged animals lethargic and not inclined to attack.
- Sleep of a Thousand Sheep (CL/CH/CH): Places a living being in a deep magical sleep. The target awakes immediately if attacked. NOTE: Good in theory, bad in practice.
Healing Spells:
- Balm of Healing (CL/IN/CH): Heals all the target’s wounds and damage, depending on the astral energy used.
- Calm Body, Calm Spirit (CL/CH/CN): The target falls into a deep, recuperative sleep and awakes soon after, completely recovered from their wounds. NOTE: Great way to avoid Treat Wounds checks.
- Clarum Purum (CL/CL/CH): Magically dissolves all poisonous substances in the patient’s blood, halting the effects of poison. NOTE: Great way to avoid Treat Poison checks.
Special Magic:
- Analytica Arcana (CL/CL/IN): Identifies magical objects by analyzing their influence matrix.
- Restore Attributes (CL/IN/CH): Restores attributes reduced by wounds or magic. NOTE: Perfect spell for all type of problems.
- Foramen Foraminor (CL/CL/DE): Opens locked chests and locks using arcane powers. NOTE: A perfect replacement for picking locks.
- Light in the Darkness (CL/CL/DE): Collects ambient light and binds it in a moving, light blue sphere. NOTE: Can only be cast on the mage!?
Summoning Spells:
- A Helpful Paw (CO/IN/CH): Summons animal aid from the immediate environment that will fight with the caster. The summoned creature depends on the caster's level:
- Level 1-2: Wolf Rat
- Level 3-4: Wolf
- Level 5-6: Black Wolf
- Level 7-8: Boar
- Level 9-10: Wild Boar
- Level 11-12: Bear
- Level 13-14: Black Bear
- Level 14-17: Spirit Bear
- Duplicatus Double Vision (CL/CH/AG): Creates an illusory copy of the target that mirrors its movements, confusing attackers.
- Eclipsus Shadow Force (CO/CL/CN): The magician’s shadow is imbued with its own life force and loyally defends them. NOTE: Weak.
- Elemental Minion (CO/CL/CH): Summons a fire elemental that fights loyally by the caster's side. NOTE: Weak at lower levels.
- Dancing Sparkle Swarm (IN/CH/DE): Engulfs the target in small, dancing sparks, distracting opponents and making it harder to land a blow. NOTE: The spell has a different name in the English variant, aka Fandango of Fireflies.
- Skeletarius (CO/CO/CH): Summons undead help from the realm of the dead. NOTE: Until level 11, it is a strong melee character; after that, a weak mage.
- Summon Djinn (CO/CL/CH): Calls on a powerful Djinn to aid in battle. NOTE: Fights with a iatagan and casts lightning spells at 18 points investment.
- Tlaluc’s Pestilential Breath (CO/IN/AG): Creates a cloud of stinking gas that damages targets with poison and risks unconsciousness.
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