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The Collector/The Blacksmith
Dead Cells

The Collector/The Blacksmith

Learn about The Collector and The Blacksmith in Dead Cells. Discover how to unlock Health Flasks, Gold Reserves, and more permanent upgrades.

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Learn about The Collector and The Blacksmith in Dead Cells. Discover how to unlock Health Flasks, Gold Reserves, and more permanent upgrades.

Walkthrough
  1. 1
    Deliver any blueprints you are holding to The Collector between level segments.
  2. 2
    Use collected cells to purchase upgrades and unlock new weapons and skills from The Collector.
  3. 3
    Talk to The Collector after every level to officially add blueprints to your collection, even if you don't spend cells.
  4. 4
    Defeat bosses to make The Blacksmith available to permanently increase the likelihood of stronger weapons dropping.
Tips
  • Prioritize Health Flask upgrades from The Collector, as having four flasks makes runs significantly easier, especially on harder difficulties.
  • Purchase Gold Reserves and Recycling upgrades to gain more money for stores and frequent upgrades.
  • Restock and Merchandise Categories improve shop functionality, while the Hunter's Grenade helps find missing blueprints.
  • Avoid purchasing Random Starter Bow, Shield, or Melee Weapon upgrades, as better substitutes are usually found quickly.
  • General upgrades from The Collector are generally a higher priority than unlocking new weapons or skills.

The Collector's General Upgrades:

  • Health Flask I: Costs 5 cells. Unlocks a health potion usable anytime. Available at start.
  • Health Flask II: Costs 50 cells. Health potion usable 2 times. Requires Health Flask I.
  • Health Flask III: Costs 300 cells. Health potion usable 3 times. Requires Health Flask II and unlocking 8 total items.
  • Health Flask IV: Costs 700 cells. Health potion usable 4 times. Requires Health Flask III and unlocking 15 total items.
  • Gold Reserves I: Costs 5 cells. Preserves up to 3000 coins upon death. Requires Health Flask I.
  • Gold Reserves II: Costs 35 cells. Preserves up to 6000 coins upon death. Requires Gold Reserves I.
  • Gold Reserves III: Costs 160 cells. Preserves up to 10000 coins upon death. Requires Gold Reserves II and unlocking 6 total items.
  • Gold Reserves IV: Costs 400 cells. Preserves up to 15000 coins upon death. Requires Gold Reserves III and unlocking 12 total items.
  • Random Starter Bow: Costs 65 cells. Starter bow drawn randomly from unlocked bows. Requires unlocking 2 total items.
  • Random Starter Shield: Costs 65 cells. Starter shield drawn randomly from unlocked shields. Requires unlocking 2 total items.
  • Random Starter Melee Weapon: Costs 65 cells. Starter melee weapon drawn randomly from unlocked weapons. Requires unlocking 12 total items.
  • Recycling I: Costs 25 cells. Transforms items into gold (7% of purchase price). Requires Health Flask I.
  • Recycling II: Costs 120 cells. Transforms items into gold (15% of purchase prices). Requires Recycling I.
  • Restock: Costs 300 cells. Refreshes a shop's stocks. Available at start.
  • Hunter's Grenade: Costs 150 cells. Unlocks the

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