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Chapter 1: New Arrivals
Dead Space

Chapter 1: New Arrivals

Complete Dead Space Chapter 1: New Arrivals walkthrough, including how to get the Plasma Cutter and repair the damaged tram.

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Complete Dead Space Chapter 1: New Arrivals walkthrough, including how to get the Plasma Cutter and repair the damaged tram.

Walkthrough
  1. 1
    After gaining control, familiarize yourself with movement and the camera. Press Select to access the systems screen, which includes your map, objectives, database, and inventory. The game does not pause when accessing these screens.
  2. 2
    Turn around and begin the training by moving down the hall. Your CEC suit will load the tutorial as you progress; this information is also available in your database under "training."
  3. 3
    Learn to run, then head left shortly after for a med pack.
  4. 4
    Proceed right to reach the bay walkway.
  5. 5
    Follow your group toward the door. You can optionally watch the video above the door before interacting with it.
  6. 6
    Walk to the door to proceed into the Flight Lounge. The blue door is interactable; the red door is locked.
  7. 7
    Inside the lounge, pick up the items on the left.
  8. 8
    Save your game at the save station located in the corner behind your leader.
  9. 9
    Use the Locator System (R3) to identify the next objective: opening the nearby door.
  10. 10
    Head to the opposite corner of the lounge to load the damage report onto the screen.
  11. 11
    Proceed down the Hall to the Lift Room. After a cutscene (a non-interactive cinematic the game plays automatically), once the door near you opens, run down the hall without stopping until you reach an elevator. Enter the elevator and press the button. You are safe once the door closes.
  12. 12
    In the Workshop, look left for a hint that reads "Cut off their limbs." Pick up the Plasma Cutter from the table.
  13. 13
    Open the two boxes to the right of the Plasma Cutter for items.
  14. 14
    Before opening the next door, pick up the ammo to the left of it.
  15. 15
    Stand back from the door, aim, and fire at the purple lines. Aim for the limbs of the Slasher enemy; shooting its head is ineffective.
  16. 16
    You can also curb stomp the two boxes in the workshop since you now have a gun.
  17. 17
    Proceed down the Tram Control Hallway. Go left and down, keeping your aim pointed towards the direction of light. Look for debris until an enemy runs by.
  18. 18
    Pick up 1000 credits from the floor.
  19. 19
    Head right to find a note about health and then pick up a health pack (green item) and an audio log (orange item) from the floor. The audio log will auto-play and be added to your database.
  20. 20
    Proceed through the door.
  21. 21
    In Tram Control, turn right to find a panel on the wall that can be opened for credits.
  22. 22
    Head to the windows and they will raise to reveal Hammond and Kendra.
  23. 23
    Go to the opposite side and open the two lockers with blue lights on them for credits and a med pack.
  24. 24
    Return to the wall and save at the station. The large computer near where you entered requires a data board to use.
  25. 25
    Proceed through the unlocked door into Tram Control Hallway 2.
  26. 26
    To reload, press the "use" button while aiming. Your ammo count is displayed on the gun. The alternate fire provides a horizontal cut.
  27. 27
    Keep an eye out for green boxes to curb stomp.
  28. 28
    You can zoom in and move your map for easier navigation.
  29. 29
    Go right, then turn left around the corner. Approach the dead body and shoot it first, as it may be an enemy playing dead. Pick up any dropped items and the audio log. Save your game.
  30. 30
    Return to the main path and open the next door. Proceed down the hall, remembering to shoot the limbs of any enemies.
  31. 31
    In the Tram Tunnel, go left for credits, then right to find a Stasis Module by a malfunctioning door. Use the Stasis Module to slow the door, allowing you about five seconds to pass through. There is a recharge port on the right if needed.
  32. 32
    In the Access Hallway, pick up a stasis pack and save your game.
  33. 33
    Going right leads to an item by the door and a bathroom with a few items. The lights will briefly go out, but no enemies appear.
  34. 34
    Take the door at the left end of the hallway.
  35. 35
    In Tram Repair, find a Power Node in a box on the wall in the corner.
  36. 36
    Activate the panel nearby, then proceed up the walkway to fight a morphing enemy that emerges from the wall. Kill the enemy by damaging its limbs.
  37. 37
    Pick up the credits and audio log near the defeated enemy.
Tips
  • The blue lights on your spine indicate your health meter.
  • The blue door in the Flight Lounge is interactable; the red door is locked.
  • If this is a second playthrough, you can curb stomp boxes if you have a gun.
  • The game does not pause when accessing the systems screen.
  • The Stasis Module functions like slow motion, affecting the target you aim at.
  • You can use a small health pack if you have lost a unit of health. Your health bar has four units.

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