Explore the Barbarian, Demon Hunter, Monk, Wizard, and Witch Doctor classes in Diablo III. Learn their resources, attributes, and unique gear.
Barbarian
The Barbarian is a melee powerhouse that utilizes the resource "fury," which generates when taking damage or using fury-generating abilities. Fury can then be spent on powerful, fury-spending abilities to decimate foes. Unique items include mighty belts with barbarian-only affixes and increased armor, and mighty weapons (one-hand and two-hand variations) with high damage and barbarian-specific affixes, noted for their larger size. Barbarians rely on "strength" for increased damage and armor.
Demon Hunter
The Demon Hunter is a deadly ranged archer class employing acrobatic moves and traps. They possess powerful ranged attacks, some fast and others slower but deadlier. They have numerous vaults and defensive abilities to evade melee damage, alongside traps for snaring, exploding, poisoning, and butchering enemies. Their primary attribute is "dexterity." Demon Hunters wear dark mail and leather armors, often with long scarves. They are unique in their access to cloak/scarf items, one-hand crossbows, and stat-boosting quivers. They draw from two resources: "hatred" for offensive abilities and "discipline" for defensive and maneuvering abilities.
Monk
Agile, quick, holy, and devoted, Monks are spiritual combatants using perfected martial arts and holy powers. They excel at speed with lightning-fast abilities for rapid battlefield traversal and enemy destruction. Their holy powers serve to bring justice, heal, protect, and enhance themselves and allies. Their main attribute is "dexterity." Monks wear skin-tight, light garbs for mobility, later progressing to agility-focused plated armor for added protection without sacrificing speed. They use the resource "spirit," inner holy energies from training, for quick moves and finishers. Monks have spirit-generating abilities and can attack in combos to replenish spirit. Unique items include monk-only fist weapons, Daibo (long, banded wood weapons), and spirit stones (holy head ornaments with monk-related affixes).
Wizard
Wizards are masters of the arcane arts, wielding powerful offensive abilities in lightning, frost, and fire, alongside spells to slow time and summon minions. They rely more on their vast array of abilities than weapons, offering impressive moves for slaying, defending, or escaping demons. Their primary attribute is "intelligence." Wizards wear protective robes of brilliant colors and patterns, designed for spellcasting ease and protection. They draw from "arcane power," an extremely fast-replenishing resource for casting spells. Some signature spells do not require this resource, while more devastating abilities do. They may use spellbooks and wands unique to Wizards that enhance spellcasting talents.
Witch Doctor
Witch Doctors are tribal beings specializing in confusion, disease, and summoning arts. They command a large array of sinister pets, with some damage abilities revolving around creature summoning. As masters of crowd control, they can turn enemies against each other, instill fear, and cause confusion. Their main attribute is "intelligence." Witch Doctors wear gear made of bone, fur, and horns, often covering their faces with imposing voodoo masks that provide protection and enhance their unique powers. They can wield deadly ceremonial daggers and cursed mojos that grant witch doctor-specific buffs. Witch Doctors use "mana," a slow-regenerating magical reserve, to cast spells.
Life
Your hero's life indicates how much damage they can sustain before dying. It is represented as a red globe on the bottom left of the screen, with the exact amount visible by mousing over it or checking the detailed stats page.
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