Detailed guide on essential unit and siege upgrades in Diplomacy is Not an Option, covering Crossbowmen, Healers, Footknights, and siege weapons.
Enhancing your military units and siege weapons is crucial for both offense and defense. These upgrades improve their combat effectiveness and utility.

Unit Upgrades:
- Barracks 1 upgrades: Can often be ored if you are rushing to Keep Level 2 and beyond, as you'll quickly move to higher-tier units.
- Quick Reload (Essential for Crossbowmen): Greatly improves your Crossbowmen's DPS, making them even more effective against all enemy types.
- Quad Cure (Essential for Healers): Excellent upgrade as you should always have healers in your army. Improves their healing output significantly.
- Dry Law / Harsh Training: Both are useful. Spearmen are generally preferred over Axemen as your Crossbowmen provide the damage, while Spearmen tank.
- Hunting Permit: Makes your tanks (e.g., Footknights) tankier, allowing them to absorb more damage.
- Hammerguy Upgrades: Not very useful. Better to group your units with siege units to deal with AoE damage.
- Training Speed Upgrades: Most of the time, these can be ored. You can simply build a second or third unit production building instead to increase output.
- Mastery of Drill / More Celery / Code of Honor: These upgrades for Tier 1 units are generally not recommended for late-game use, even with buffs, as higher-tier units are superior.
Siege Upgrades:
- Shrapnel Projectiles / Big Rocks / Foolproof Charge (Essential): These upgrades make your already strong siege units (Catapults and Trebuchets) even more effective, increasing their damage and utility.
Focus on upgrades that enhance your core damage dealers (Crossbowmen), sustain your tanks (Healers, Footknights), and maximize the destructive power of your siege weapons.
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