Follow the Day 3 walkthrough for Disco Elysium to identify a suspect, find key items like Alcohol "Gorący's Brew", and unlock thoughts.
Walkthrough
- 1Go into the kitchen in Whirling-in-Rags and speak to Gorący Kubek, the cook.
- 2Ask about the borscht to learn that he puts vodka in it.
- 3Tell him to "turn the wódka up" (+20 XP).
- 4Ask for some of the brew to receive Alcohol "Gorący's Brew". This gives a permanent +1 to Physique and can be used twice.
- 5Go back upstairs and knock on Door, Room #3.
- 6Go inside and search the bathroom cabinet.
- 7Search the bottles to find opioid antagonist (+5 XP).
- 8Equip your flared trousers and fingerless gloves.
- 9Search the pill sheets for an Electrochemistry (11) check. Success turns up some Preptide - speed.
- 10Attempt an Interfacing (10) check to take the Preptide for yourself without Kim noticing. Do not tell Kim about it first.
- 11Head upstairs and inspect the window to note that it was recently replaced.
- 12Go outside onto the roof where you will find Klaasje.
- 13Check the white flowers in the corner of the rooftop area and attempt a Hand / Eye Coordination (10) check to obtain some Dried May Bells.
- 14Examine them in your inventory and ask Kim about them (+5 XP).
- 15Speak to Klaasje and exchange initial pleasantries.
- 16Suggest that she's been through "something difficult" and she will contradict the Hardies' story, stating she wasn't raped but they asked her to say she was.
- 17It's more accurate to say that she and the dead mercenary were lovers.
- 18Ask Klassje about the man's name, age, etc. to initiate Question Klassje about the dead man.
- 19Suggest that seeing him hanging must have been hard to learn that she was the person who called the RCM (+15 XP).
- 20Go into more detail about the phone call to learn that she accidentally broke the landline (+5 XP).
- 21Ask her why there was a bullet in the dead man's head and she will express confusion.
- 22Ask where she was on that Sunday night and she will say that she was cowering with Sylvie.
- 23You can also ask about her relations with the Hardie boys.
- 24Point out that she has a nice room and you can talk about her drug collection.
- 25If you tell her that "narcomania" is nothing to be proud of, your Authority will contact you afterwards, unlocking the Opioid Receptor Antagonist thought. This thought has a research time of 0h55, a research bonus of -2 Electrochemistry, and effects of no positive effects from drugs and no negative effects from alcohol.
- 26Attempt a Volition (15) check to realize that your other faculties cannot be trusted around her.
- 27Before going down to talk to Titus Hardie again, put on gear that boosts Physical Instrument and investigate the other door on the roof.
- 28Attempt a Physical Instrument (16) check to kick the door open (+5 XP).
- 29Head through to find a previously inaccessible area of Whirling-in-Rags.
- 30Examine the footprints on the floor to learn that someone has been here recently. The footprints weren't made with the same boots that the eighth Hardie was wearing but they could well have been made by the same person (+35 XP).
- 31Examine the desk drawer to obtain the Pinball Maker's Coat.
- 32Leave through the other door to get to the hidden area behind the blue door in the kitchen.
- 33There are a number of pinball machines, one of which you can play. Put 1 reál in the slot to have a game of pinball, unlocking the trophy. You will get a few bonus XP if you make a Reaction Speed (14) check to get the high score but more than an hour will pass.
- 34Grab some money from the suitcase before leaving.
- 35Back downstairs, there is a female uniformed RCM officer in the cafeteria alongside a man in sunglasses.
- 36Speak to the Horse-Faced Woman first and ask why she doesn't want to talk to you.
- 37Reply "Why?! I bring word of *the End to come*".
- 38Reply "Let's just do this by the book, okay".
- 39If you speak to her further, you will sound like even more of an idiot so equip stuff that improves your Esprit de Corps skill and address the man instead.
- 40Respond in kind and make an Esprit de Corps (13) check to figure that you know him from the 41st Precinct (+5 XP).
- 41When you leave the conversation, you'll recognize his voice from when you reported your badge missing (+5 XP).
- 42Click on the thought bubble and ask him whether you're from the same station (+5 XP).
- 43Go into the room where the Hardie boys are hanging out.
- 44Speak to Titus and tell him that Klaasje says she wasn't raped (+15 XP).
- 45Everyone insists that Klaasje is crazy and in denial.
- 46Tell them to cut the BS and Alain insists they have the man confessing on tape.
- 47Agree to listen to it to initiate Doorgunner Megamix.
- 48Examine the window at the back of the room and make a Perception (16) check to spot a bronze key.
- 49Ask Titus to get his guys to give you the key and Theo will give it to you.
- 50You can now open the blue door in the kitchen.
- 51Speak to Garte and tell him you saw a thing.
- 52Tell him that you got into the back room behind the blue steel door and invite him to ask you what's back there.
- 53Reply "Nothing. The black gaping maw at the end of Time".
- 54Tell him that it's a pinball workshop (+5 XP).
- 55Head outside and find René.
- 56Ask him about the May bells (+15 XP).
- 57Ask whether they brought him good luck (+5 XP).
- 58Enquire about the guard booth.
Tips
- Leave a few skill points unspent at the end of the day for trophy acquisition.
- There are supposed to be additional interactions in the area behind the Physical Instrument door which unlock the Doomed hostel? task. It may be a PS4 issue, but these were not observed.
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