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Day 5 - The Tribunal and the Island
Disco Elysium

Day 5 - The Tribunal and the Island

Complete the Day 5 Tribunal and Island quests in Disco Elysium. Learn how to get the Royal Carabineer Jacket and inspect Klaasje's room.

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Complete the Day 5 Tribunal and Island quests in Disco Elysium. Learn how to get the Royal Carabineer Jacket and inspect Klaasje's room.

Walkthrough
  1. 1
    Fast travel to Martinaise. Go into the bookshop and tell Plaisance that you have found the actual source of doom (+15 XP). Buy a couple of books.
  2. 2
    Equip your torch and make your way through the DCA basement and the abandoned offices to the Dicemaker's workshop. Tell her that you found the actual source of the curse (+15 XP). Lift the barbell in the abandoned gym.
  3. 3
    Speak to Gaston, who is sitting on a bench, to learn that René died from a heart attack.
  4. 4
    Give Gaston the Photo of a Happy Couple (+5 XP).
  5. 5
    Head to the terminal and check out the nightwatchman's booth.
  6. 6
    Take René's uniform to obtain the Royal Carabineer Jacket and Royal Carabineer Pants.
  7. 7
    Fast travel to the church or Fishermen Shacks and make your way to the FELD building on the boardwalk.
  8. 8
    FELD Building: Examine the ladder; it is in a poor state of repair and unclimbable. Make a Savoir Faire (13) check to get up the ladder, or make a Physical Instrument (16) check to pull apart the sewer pipe door underneath the building.
  9. 9
    If you go up on the roof, you will be without Kim temporarily. Equip your torch and head downstairs. Find Postcard "Martinaise '98" on the first landing. Continue down to the cellar and open the door to join up with Kim.
  10. 10
    Investigate the side room for the Revolutionary's Hat.
  11. 11
    Examine the poster of Kras Mazov (+5 XP) and examine the slit window to update one of your tasks.
  12. 12
    Return to the basement and search a container in a sideroom for the Interisolary Suit Jacket.
  13. 13
    Go through into the tunnels and turn right. Follow the tunnel round. Search the concrete pipe on the left to find the Polar Anorak.
  14. 14
    Equip yourself to increase your Pain Threshold (FALN Windbreaker, T-500 Cuirass, Mesque Banger's Scarf) and continue north to walk into an ambush prepared by Ruby, the Instigator.
  15. 15
    Do not tell her she's under arrest. Ask her to turn it down and she will lower the intensity, allowing you to talk.
  16. 16
    Question her extensively without taking further damage. Learn that you've been played by Klassje. Ask why she hid and she'll say that she didn't want to be questioned by a La Puta Madre agent - you.
  17. 17
    Attempt a Pain Threshold (10) check to destroy the machine or let her go.
  18. 18
    After she leaves, search near her tent for money and some Drouamine. Search the tent to find a notebook containing Ruby's journal.
  19. 19
    Examine Ruby's journal in your inventory and read all the entries (+70 XP). Ask Kim whether you are a Lu Puta Madre agent to initiate Are you La Puta Madre's peone?
  20. 20
    Leave the FELD building and equip your gun and along with the T-500 Cuirass, the Pinball Maker's Coat and the FALN sneakers. Read to pass time until any pending thoughts are internalised and make a hard save.
  21. 21
    The Tribunal: Fast travel is disabled. Make your way to Martinaise via the water lock. Start heading north to see the three remaining mercenaries confronting Hardie's boys and Elizabeth.
  22. 22
    Get between the two groups. Pick the "Wild Pines rep does not approve of this!" option; Shanky will leave.
  23. 23
    Make Rhetoric (12) and Suggestion (13) checks to catch the leader, Kortenaer, off guard. Mention that Lely was found in a leaf compactor and ask about his rank.
  24. 24
    Make a Hand / Eye Coordination (14) check to shoot Kortenaer.
  25. 25
    After shooting Kortenaer, Ruud "The Killer" will fire at you. Select "Blink -- think!" and make a Reaction Speed (12) check to dodge his shot. Kim will shoot Ruud dead.
  26. 26
    Warning: Do not bother trying to make the Reaction Speed (20) check to dodge de Paule's shot; it is literally impossible.
  27. 27
    While Kim attends to your wounds, de Paul will aim a shot at you. Make an Authority (11) check to warn him.
  28. 28
    Kim uses your weapon to kill de Paule. You slip into oblivion.
  29. 29
    After the Tribunal: You wake up with Kim by your side (+70 XP). He tells you what went down; Fat Angus and Theo didn't make it but Titus survived along with Alain and Eugene. Kim disarmed de Paule and killed her. Your case is at an impasse.
  30. 30
    Suggest that you check Klaasje's room to initiate Inspect the window in Klaasje's bedroom.
  31. 31
    Go to Klaasje's room and search the table for Klaasje's Note which tells you that she left a gift for you upstairs.
  32. 32
    Go upstairs and examine the window. Klaasje has drawn a line which shows the shot came from the islet (+15 XP).
  33. 33
    Decide to visit the islet to initiate Go to the island Lilienne has a boat you can use.
  34. 34
    Go downstairs and speak to Titus. Tell him "It was an honour to fight by your side".
  35. 35
    After speaking to Titus, you should unlock the Hardie's Heroes trophy.
  36. 36
    Head outside and find Cindy's masterpiece. You can set the graffito on fire (+15 XP).
  37. 37
    Use the radio in Kim's car to contact Precinct 41. Ask Jules Pidieu about being La Puta Madre's peone, although you don't get any definitive answer (+15 XP).
Tips
  • Think about rearranging your Thought Cabinet. The Wompty-Dompty Dom Centre thought has almost certainly outlived its usefulness and Hardcore Aesthetic, for example, is a good replacement.
  • Equip yourself to increase your Pain Threshold (FALN Windbreaker, T-500 Cuirass, Mesque Banger's Scarf) before the ambush by Ruby.
  • Equip your gun and along with the T-500 Cuirass, the Pinball Maker's Coat and the FALN sneakers before the Tribunal.

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