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Weapon Upgrades — Dispatch Guide
Dispatch

Weapon Upgrades — Dispatch Guide

Discover the evolution of the Mecha Man armor in Dispatch, from MKI to MKIII. Learn about its capabilities, upgrades by Royd, and iconic weapons like the Plasma Gauntlet and Astral Pulse.

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Discover the evolution of the Mecha Man armor in Dispatch, from MKI to MKIII. Learn about its capabilities, upgrades by Royd, and iconic weapons like the Plasma Gauntlet and Astral Pulse.

Hey there! So, you're diving into Dispatch and want to know about the Mecha Man armor upgrades? Awesome choice! This armor has a pretty cool history, passed down through generations of Mecha Men. Let's break it down. ### History It all started with Robert "Bobby" Robertson I, the original Mecha Man, also known as Mecha Man Prime. He built the first armor, the MKI, about fifty years ago. Sadly, he died saving civilians, and the armor was pretty much destroyed. His son, Robert "Robbie" Robertson II, known as Astral, rebuilt it into the MKII. Robbie was a rocket scientist, so he added the jet boosters that let the armor fly! Pretty neat, right? Unfortunately, Robbie was killed by Shroud, and his son, Robert (that's you, the current pilot!), took up the armor. He became Mecha Man Blue and poured all his family's fortune into keeping it running. He had a close call with Shroud too, and the armor got badly damaged, losing the Astral Pulse. After you joined the Superhero Dispatch Network (SDN) as a dispatcher, Royd got to work upgrading the armor. He used all sorts of tech the SDN had collected from villains. It took a few tries to get the Astral Pulse back, but eventually, the MKIII armor was ready to fight off the Red Ring forces attacking the SDN headquarters. ### Capabilities #### MKI We don't know much about the MKI's specific abilities, but it laid the groundwork for all the cool stuff that came later. #### MKII This is where things get interesting! The MKII had some serious firepower: * Astral Pulse: The power source, using an advanced fusion reactor. * Jet Boosters: For quick bursts of speed and flight. * Plasma Gauntlet: On your left forearm, it can shoot plasma disks or form a plasma blade. * Shield: On your right forearm, a retractable circular shield. * Barrier: An energy orb that offers limited protection. Be careful, it can break if it takes too much damage! * Net Launcher: Fires grenades that deploy capture nets. #### MKIII Royd really outdid himself with the MKIII upgrades: * Jet Boosters: Now with added boosters on the back of your legs for even more maneuverability. * Twin Energy Blades: You can now deploy two plasma blades at once! * Missile Fury: An upgraded missile system. * Cluster Bombs: Stored in the back assembly. * Plasma Net: An improved version of the Net Launcher. Heads up, laser weapons can destroy it. * Plasma Shield: A much better shield that can take hits without losing integrity, even against things like Coupé or Sonar attacks. * Plasma Saber: A detachable one-handed saber. * Plasma Gauntlet: Similar to the MKII, it fires slicing disk projectiles. * Get Over Here!: A cool new grappling hook attack to pull enemies in for a powerful finisher punch. * Super Spirit Bomb: A combo attack starting with missiles and ending with... That's the rundown on the Mecha Man armor upgrades! Keep an eye on these as you progress; they're crucial for taking on tougher challenges.

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