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Hidden Dwellings
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Hidden Dwellings

Welcome to the Dwelling, Spelunky 2's first area! Learn about its features, enemies, traps, and how to navigate its tight corridors to reach the Jungle or Volcana.

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Welcome to the Dwelling, Spelunky 2's first area! Learn about its features, enemies, traps, and how to navigate its tight corridors to reach the Jungle or Volcana.

Alright, let's talk about the Dwelling! This is your very first area in Spelunky 2, the place you'll start every run from the main doorway in the Camp. It's designed to teach you the ropes, but don't let that fool you – it can still be pretty dangerous if you're not careful. Dwelling has 4 levels, and at the end, you'll get to choose whether to head into the Jungle or Volcana. The corridors here are often tight, and there are a lot of enemies that can quickly overwhelm you if you're not paying attention. Seriously, even experienced players can get caught out here. Here's a quick rundown of what to expect on each level: * 1-1: This first level is pretty basic. It won't have any special landmarks like Shops, Kali Altars, or Idol traps. However, you can still find secret entrances to backlayers, though they won't have shops from Tun or a Caveman Shopkeeper. What it *is* guaranteed to have is a Curse Pot and a Pet. * 1-2 and 1-3: These levels will randomly have one of two things: either a room with a Locked Chest and a Gold Key, or Yang's pen with two guaranteed Cave Turkeys. Keep an eye out for those turkeys! * 1-4: This is the final level of Dwelling. It features an arena with Quillback, and hidden beneath it is the entrance to the Ghist Shopkeeper's shop. At the very bottom, you'll find the exits: the left one takes you to the Jungle, and the right one leads to Volcana. Choose wisely! Pro-Tip: Dwelling has a special marking on the wall next to most hidden backlayer entrances – three hand prints. This is super helpful for spotting those secret paths! Dwelling can also have two special Level Feelings: 'dark' and 'echo' levels, but only on 1-2 or 1-3. Enemies you'll face in Dwelling: * Snake * Spider * Bat * Caveman * Skeleton * Horned Lizard * Cave Mole * Quillback Traps to watch out for: * Spikes * Arrow Trap * Totem Trap * Log Trap Remember to stay alert, learn enemy patterns, and you'll be through the Dwelling in no time. Good luck!

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