Your Doom walkthrough for Level 31: Entryway. Grab the Chainsaw, find secret areas, and blast through Zombiemen and Imps to find the Rocket Launcher and exit.
Alright, let's get through Level 31: Entryway in Doom. It's a bit of a maze, but we'll find all the goodies and the exit. Stick with me!
Walkthrough
- 1As soon as you start, grab the Chainsaw sitting on the floor to your left. Then, backtrack a tiny bit and drop down to the floor below.
- 2Down here, you'll find some Zombiemen. Take them out, then head through the opening directly in front of you.
- 3Inside this next area, hug the left-hand wall. You'll encounter more Zombiemen and some nasty Imps. Keep pushing forward until you reach a door.
- 4Open that door and go through. More Zombiemen are waiting. After clearing them out, look for a switch on the platform to your right. Hit it.
- 5A wall in the corner will slide open, revealing some much-needed Armor. Grab it! Now, hit the *other* switch in this room to lower some platforms. You'll also find some clips scattered around the fallen Zombiemen. Grab those, then leave this room.
- 6Back in the hall, turn left. You'll spot a room with some Health Bonuses. Make a mental note of this spot – it's important for a secret later. Now, turn right into the next hall and go through the opening at the very end.
- 7In this new area, turn right and hit the switch. This will lower a lift. Step onto the lift and ride it all the way up.
- 8At the top, you'll face some Imps. Deal with them, then look for a secret door directly in front of you. Open it up.
- 9Inside this secret area, more Imps await. After you've dealt with them, hit the switch. Now, turn around and look for a small square platform. You need to RUN and land on it.
- 10Landing on that platform triggers a secret door to open back in the room where the health bonuses were. Head back there and go through the new opening. Congratulations, you've found a sweet Rocket Launcher!
- 11Now, make your way back to the room where you used the lift. Stand with your back to the lift's starting position. Head to the other end of the room and go through the opening on your right.
- 12This area is crawling with Imps. Clear them out, then grab the Shotgun and the accompanying Shells. Once you're geared up, leave this room.
- 13Head back into the hall, and open the exit door directly across from you. Go through.
- 14In this final room, there's one last Imp to deal with. Collect the Medikits here, then hit the exit switch to finish the level.
Tips
- Don't forget that secret room with the Health Bonuses; it's key to getting the Rocket Launcher.
- The Zombiemen can be a bit of a nuisance in groups, so try to pick them off from a distance if you can.
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