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MISSION 2 (3)
Elite Dangerous

MISSION 2 (3)

Elite Dangerous Mission 2 (3) walkthrough: Kill all guards and capture Steiner alive. Includes sniper spots and team positioning.

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Elite Dangerous Mission 2 (3) walkthrough: Kill all guards and capture Steiner alive. Includes sniper spots and team positioning.

Walkthrough
  1. 1
    Control the sniper and move South up the hill.
  2. 2
    Locate the patrolling guard near the zig-zagged fence section and eliminate him.
  3. 3
    Snipe the guard controlling the spotlight on the balcony.
  4. 4
    Eliminate the German sniper on the balcony.
  5. 5
    Scan the paths around the house and eliminate the patrolling guardsman.
  6. 6
    With these four soldiers dead, regroup your squad and proceed through the small gate on the right edge of the fence.
  7. 7
    Move to the right side of the house, positioning your squad near the back.
  8. 8
    Advance along the side of the building and eliminate the two guards near the guardhouse in front of the house. If overwhelmed, retreat and have your squad provide backup.
  9. 9
    Return to the rear of the house and ascend the stairs to the spotlight balcony.
  10. 10
    Retrieve the key from the pack behind the spotlight operator.
  11. 11
    Enter the house through the door near the spotlight; do not shoot Steiner inside.
  12. 12
    Split your team into two groups of two (1st and 3rd, 2nd and 4th).
  13. 13
    Move the 1st and 3rd Soldiers to the room South of Steiner's location, facing the closed door.
  14. 14
    Control the 2nd Soldier to open the West door in Steiner's room.
  15. 15
    Enter the next room, face North, strafe in, and eliminate the enemy near the bed.
  16. 16
    Repeat this process for the next room to the West, eliminating the soldier and proceeding into the hallway.
  17. 17
    Face North, strafe into the hallway, and eliminate the guard.
  18. 18
    Position the 2nd and 4th Soldiers at the North end of the hall, facing South, with their weapons ready. Reload and position the 4th Soldier in a prone stance.
  19. 19
    Ensure the 3rd Soldier aims at the closed West door.
  20. 20
    Control the 1st Soldier, approach the West door, open it, and immediately retreat and fire as a guard charges in.
  21. 21
    Eliminate the charging guard and proceed onto the red carpeted ledge.
  22. 22
    Move South on the ledge while facing North, then move left to spot and eliminate the guard in the bottom right corner of the room.
  23. 23
    Approach the door next to the stairs, open it, and quickly fire as you back up to engage enemies emerging from rooms.
  24. 24
    Allow the 2nd and 4th Soldiers to engage and eliminate the incoming enemies.
  25. 25
    Recon the rooms from which the soldiers emerged, checking for any remaining enemies.
  26. 26
    With the 1st Soldier, head down the stairs in the red carpeted room.
  27. 27
    At the bottom, face North and strafe into the room, keeping your sight trained on the double doors on the North wall.
  28. 28
    Wait for the German soldier to open the double doors before engaging him.
  29. 29
    Turn East and enter the single door on that wall.
  30. 30
    Cautiously open the next door, positioning yourself to the left and aiming right to shoot the soldier in the next room.
  31. 31
    Enter the small barracks room, face the door on the left wall, aim right, and shoot the enemy in the radio room beyond.
  32. 32
    Return to the red carpeted room.
  33. 33
    Go through the double doors between the clock and the single door on the East wall into a small hallway.
  34. 34
    Make the first left, then strafe East across the opening to the right, shooting the last guard.
Tips
  • When engaging guards outside the house, if you feel overwhelmed, retreat to your squad for backup.
  • When engaging enemies inside, if a soldier is low on ammo or health, switch to another soldier, preferably one with an SMG for the final sections.
  • When entering new rooms, strafing into them can help you gain an advantage.
  • When opening doors, be prepared to fire immediately as enemies may charge out.

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