Learn Sin Kiske's unique calorie mechanic, powerful mid-range attacks, and how to manage his resources for high-damage combos in Guilty Gear Xrd REV 2.
Alright, let's talk about Sin Kiske in Guilty Gear Xrd REV 2. Think of him as a mid-range powerhouse who hits like a truck, kind of like his dad, but with a really unique twist: he needs to eat! Seriously, he's got this calorie meter that drains as he uses his special moves. If you let it hit zero, he'll get so hungry he'll just stop fighting for a bit, leaving himself wide open. The whole game with Sin is learning to balance his aggressive combos with making sure he gets a bite to eat using his Still Growing move. It's like a mini-game within the fight, but way cooler than doing your taxes.
Here's a breakdown of his moves:
| Move Name | Keypad Motion |
| Command Normal 1 | 3 + K |
| Command Normal 2 | 6 + HS in mid-air |
| Hawk Baker | 6236 + S (Consumes Calorie Gauge. When Calorie Gauge reaches 0%, recovery will take longer.) |
| Beak Diver | 236 + HS (Consumes Calorie Gauge. .) (Can be held.) |
| I'm Sure I'll Hit Something | Press HS repeatedly during Beak Diver (Consumes Calorie Gauge. .) |
| Bull Bash | 214 + S (Consumes Calorie Gauge. .) |
| Elk Hunt | 236 + K (Consumes Calorie Gauge. .) |
| Leap | 214 + P or K |
| Still Growing | 214 + HS |
| Vulture Seize | 214 + S in mid-air (Consumes Calorie Gauge. .) |
| Aerial Beak Diver | 236 + HS in mid-air (Consumes Calorie Gauge. .) |
| Overdrive: R-T-L | 632146 + HS (Change trajectory up to two times with the designated direction + HS.) (Air OK.) (Consumes 50% Tension.) |
| Overdrive: Voltic Deign | 236236 + P (Air OK.) (Consumes 50% Tension.) |
| Instant Kill: Raiden | 236236 + HS in Instant Kill Stance. |
- The core of playing Sin is managing that calorie gauge. Don't just spam your big moves; keep an eye on your hunger level.
- Still Growing (214 + HS) is your best friend for refilling calories. Try to find safe moments to use it, especially after a combo or when your opponent is on the other side of the screen.
- His charged Beak Diver (hold 236 + HS) is a fantastic pressure tool and combo ender, but it eats a lot of calories. Use it wisely!
- Sin excels at mid-range. Use his normals and specials to control space and then go for big damage when you see an opening.
- His Overdrives, R-T-L and Voltic Deign, are great for closing out rounds or turning the tide, but remember they cost 50% Tension, so use them strategically.
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