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Anders.
Halo Wars

Anders.

Explore the Anders. guide for Halo Wars Definitive Edition, detailing Covenant technology, building stats, unit costs, and upgrade benefits for the Citadel, Turrets, Warehouse, and Temple.

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Explore the Anders. guide for Halo Wars Definitive Edition, detailing Covenant technology, building stats, unit costs, and upgrade benefits for the Citadel, Turrets, Warehouse, and Temple.

This section of the Anders. guide covers Covenant technology and base structures in Halo Wars Definitive Edition, including the Citadel, Turrets, Warehouse, and Temple, along with their associated units and upgrades.

Vulture Upgrade - Mega Barrage
Gain - Adds special attack that launches numerous high impact missiles at the target opponent or building. Does massive amount of damage.

Field Armory
UNSC SPIRIT OF FIRE serial CFV-88

ii. COVENANT TECHNOLOGY

CITADEL

Stats:
Base cost - 500 supplies & 1 base site
Gain - 3 building stations

Upgrade Lvl 1 - Keep: 300 Supplies
Gain - 2 more building stations
Gain - 4 Turret pads

Upgrade Lvl 2 - Citadel: 400 Supplies
Gain - 2 more building stations (total of 7)

Units

  • Scarab tank - 3000 supplies, 20 population & lvl 3 technology
    Gain - Scarab
  • Elite Honor Guard - 125 supplies, 1 population & lvl 1 technology
    Gain - 1 Elite Honor Guard (only when Regret is leader)
  • Brute - 125 supplies, 1 population & lvl 1 technology
    Gain - 1 brute soldier
  • Suicide Grunts - 160 supplies, 1 population & lvl 1 technology
    Gain - 1 moron, i mean 1 Suicide grunt

Upgrades

  • Base upgrades (explained above)
  • Elite Honor Guard Upgrades
    • Upgrade lvl 1 - Cloak: 250 supplies & lvl 2 technology
      Gain - your Elites now can cloak themselves and attack enemies from behind
    • Upgrade lvl 2 - Personal Shield
      Gain -
  • Brute Upgrades
    • Upgrade lvl 1 - Jump pack.
      Gain - gives brutes the ability to jump across impassable terrain.
    • Upgrade lvl 2 - Electric shot.
      Gain - Brutes can use stun now
  • SUICIDE GRUNT UPGRADES
    • Upgrade lvl 1 - Zeal.
      Gain - increased speed in suicide mode
    • Upgrade lvl 2 - Defile.
      Gain - exploding methane tank for extra damage

Other Base options

  • Lock the base - Locks the base so you can create units but all units are held in base until you unlock it. Good for making a mass force and releasing it all at once when you need it.
  • Unlock the base - releases all garrisoned troops
  • Set Spawn point - lets you set the spawn point for that bases forces to gather at on the map. overridden by global gathering point

INFO: Citadels are your lifeline in the game. Without them you will surely die because this is where all of your other things spawn from. Infantry, tanks and ships all come from here. All you need to do is have one of your scouts near an open base pad and you can have one built.

Turrets

Stats:
Base Cost - 250 supplies & 1 turret pad
Gain - 1 turret

  • Upgrade A - Plasma turret
    Gain - Increase damage vs. Infantry
  • Upgrade B - Rail Gun
    Gain - Increase damage vs. Vehicles
  • Upgrade C - Missle Pods
    Gain - Increase damage vs. Aerial

INFO: Turrets are what can save you in a game. What you have and how you upgrade the four turrets around each base can make or break an invasion plan or your survival. You can only upgrade each turret once but also you can go to the Temple and have your turrets upgraded for increased damage and health through research. I list this with the Temple because it is more relevant for the powers it is given.

Warehouse

Base Cost - 100 supplies and 1 building pad (or 225 if you are playing as Sgt. Forge in skirmish. Upgrades straight to heavy.)
Gain - +10 supplies every 2 seconds

Upgrade Lvl 1 - Blessed Warehouse. 225 Supplies
Gain - doubles supplies given

Send Supplies - In skirmish & co-op mode you can send supplies to your allies with this command by left clicking on an allies Warehouse to request supplies from them.

INFO: Warehouses are the most critical of base building. you cannot rely on supplies all spread out around the map, so having a steady stream of supplies going into your reserve is crutial.

Temple

Base Cost - 500 supplies and 1 building pad
Gain - 1 technology level, 1 temple, and 1 Leader unit

TECHNOLGY UPGRADES

  • Shield of the Forerunners - 500 supplies & lvl 2 technology
    Gain - All shields are stronger and recharge faster
  • Followers - 800 supplies & lvl 3 technology
    Gain - +10 to your total population raising it to 50 Covenant soldiers
  • Medium turret upgrade - 500 supplies & lvl 1 technology
    Gain - Upgrades turret damage and range
  • Large Turret Upgrade - 800 supplies & lvl 2 technology
    Gain - Max turret damage and range
  • Age of Doubt - 1000 Supplies
    Gain - 1 technology level. Upgrading this from the temple or taking a reactor on the field is the only way to increase technology for the Covenant
  • Age of Reclaimation - 2000 Supplies & Age of Doubt
    Gain - 1 technology level. (total of 3 tech now)

LEADER UPGRADES

The Prophet of Regret
  • Leader power: Cleansing beam
  • Upgrade lvl 1: Regret's Sentence. 300 supplies & lvl 1 technology
    Gain - Medium strength beam that does more damage
  • Upgrade lvl 2: Regret's Doom. 500 supplies & lvl 2 technology
    Gain - Larger beam that does more damage
  • Upgrade lvl 3: Regret's Condemnation. 700 supplies & lvl 3 technology
    Gain - Increases damage of beam further
Combat Upgrades
  • Upgrade lvl 1: Blessed Immolation. 400 supplies & lvl 1 technology
    Gain - upgrades defensive pod to fuel rod cannon
  • Upgrade lvl 2: Ancestral Perversion. 600 supplies & lvl 2 technology
    Gain - adds secondary defensive turret to Regret
  • Upgrade lvl 3: Devine Absolution. 900 supplies & lvl 3 technology

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