Learn about Halo Wars base building, including Firebases, Supply Pads, and Barracks, and their upgrade costs.
Walkthrough
- 1Firebase/Prebase: Costs 300 supplies and 1 base site. Provides 3 building stations.
- 2Upgrade Lvl 1 (Station): Costs 400 supplies. Grants 2 more building stations and 4 turret pads.
- 3Upgrade Lvl 2 (Fortress): Costs 500 supplies. Provides a total of 7 building stations.
- 4Units from Firebase: Warthogs cost 150 supplies and require level 0 technology. Elephants cost 400 supplies, 2 population, and require level 0 technology (only when Capt. Cutter is commanding). Gremlins cost 300 supplies and require level 0 technology (only when Prof. Anders is commanding).
- 5Supply Pad: Costs 100 supplies and 1 building pad (or 225 if playing as Sgt. Forge, upgrading straight to heavy). Grants +10 supplies every 2 seconds.
- 6Upgrade Lvl 1 (Heavy Supply Pad): Costs 225 supplies. Doubles supplies given.
- 7Barracks: Costs 100 supplies and 1 building pad. Allows unit production.
- 8Units from Barracks: Marines cost 100 supplies and require level 0 technology. Flamethrowers cost 100 supplies and require level 0 technology. Spartans cost 300 supplies and require level 1 technology.
- 9Reactor: Costs 250 supplies (plus 250 for each additional reactor). Grants 1 technology level. An upgrade costs 1200 supplies and grants another technology level.
- 10Other Base Options:
- 11Lock the base: Prevents units from leaving the base until unlocked. Useful for massing forces.
- 12Unlock the base: Releases all garrisoned troops.
- 13Set Spawn point: Designates a gathering point for that base's forces on the map.
Tips
- Stations are crucial as they are where all other units spawn from.
- Supply pads are critical for a steady stream of supplies.
- Turrets can be upgraded once at the base (Flame, Rail Gun, or Missile Pods) or further enhanced via the Field Armory.
- Warthog upgrades include adding a gunner (300 supplies, level 1 tech), grenade marines (500 supplies, level 2 tech), and Gauss rifles (800 supplies, level 3 tech).
- Elephant upgrades include Twin Engines (250 supplies, level 1 tech, only when available), Turrets (600 supplies, level 2 tech, only when available), and Ceramic Armor (800 supplies, level 3 tech, only when available).
- Gremlin upgrades include Focus Lens (250 supplies, level 1 tech) for extra damage and range.
- Marine upgrades include New Blood (200 supplies, level 1 tech), RPGs (400 supplies, level 2 tech), Medic (800 supplies, level 3 tech), and OSDTs (1800 supplies, level 4 tech, only if Capt. Cutter is in command).
- Flamethrower upgrades include Flashbang (200 supplies, level 1 tech), Napalm adherant (500 supplies, level 2 tech), and Oxide (700 supplies, level 3 tech).
- Spartan upgrades include Chain Gun (300 supplies, level 2 tech), Neural implant (600 supplies, level 3 tech), and Spartan Laser (1000 supplies, level 4 tech).
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