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Injustice: Gods Among Us

\_/ \_/ R E N A S \____________________________________________________________

Master every stage interaction in Injustice: Gods Among Us, from the Cell Block to the Mess Hall. Learn character-specific moves and level transitions to dominate your opponents.

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Master every stage interaction in Injustice: Gods Among Us, from the Cell Block to the Mess Hall. Learn character-specific moves and level transitions to dominate your opponents.

This section lists out each stage in Injustice along with each section of the stage. Most stages have more than one area that can be fought in. All stages with multiple areas have transitions that can be performed by pressing b + interact to hit your opponent once your opponent is on a certain side of the area.

All stages have a variety of interactions that characters can take advantage of as well. Each portion of a stage listing starts with a slight interaction diagram to show the order of the interactions and transitions in that area. All interactions are described briefly and then described based on the four classes in the last section.

CELL BLOCK

Interaction Positioning:

Rack - Flower - TVs - Pipe - Level Transition

Rack

Some characters can jump off the rack, some characters can grab an opponent and knock the opponent into the rack and some characters can pick up the rack and smash it against the ground. The rack will break after two hits from a character.

  • ACROBAT - character will jump off the rack (Press forward + interact to grab the opponent and toss them into the rack)
  • GADGET - character will jump off the rack (Press forward + interact to grab the opponent and toss them into the rack)
  • POWER (FLYING) - character will knock opponent into the rack
  • POWER (GROUND) - character will grab the rack and smash it to the ground

Poisonous Flower

Some characters can grab the top flower and throw it downward and some character can step on the bottom vine to make poison gas shoot out of the top flower.

  • ACROBAT - character will stomp the ground vine
  • GADGET - character will stomp the ground vine
  • POWER (FLYING) - character will grab the flower and throw it (while jumping)
  • POWER (GROUND) - character will grab the flower and throw it (while jumping)

TVs (overhead)

Some characters will perform a diving kick off the TVs, some characters will place a bomb on the TVs and some characters will tear off the TVs and throw them downwards.

  • ACROBAT - character will perform a dive kick off the TVs
  • GADGET - character will place a bomb on the TVs
  • POWER (FLYING) - character will tear off and throw the TVs
  • POWER (GROUND) - character will tear off and throw the TVs

Pipe (overhead)

Characters can jump and grab either side of the pipe to pull it down and make liquid nitrogen spew out to freeze their opponent.

  • ACROBAT - character will tear down the pipe
  • GADGET - character will tear down the pipe
  • POWER (FLYING) - character will tear down the pipe
  • POWER (GROUND) - character will tear down the pipe

Level Transition

The character flies into the holding room and hits the wall then Scarecrow rushes toward the character and sprays the character with gas. The character hallucinates that a giant Scarecrow tears through the top of the room and hits them over the head with his fist and slams the character through the floor. The character falls and lands in the mess hall.

MESS HALL

Interaction Positioning:

Stove - Pig Carcass - Stone Faces - Chandelier - Level Transition

Stove

Some characters can jump off the stove, some characters can grab an opponent and knock the opponent into the stove and some characters can pick up the stove and smash it against the ground. The stove will not break from a character hitting it.

  • ACROBAT - character will jump off the stove (Press forward + interact to grab the opponent and toss them into the stove)
  • GADGET - character will jump off the stove (Press forward + interact to grab the opponent and toss them into the stove)
  • POWER (FLYING) - character will knock opponent into the stove
  • POWER (GROUND) - character will grab the stove and smash it to the ground

Pig Carcass

Characters will grab the pig carcass and toss it forward so that it slides toward the opponent. The pig carcass will remain on the side that it slides toward but it can be tossed to the other side.

  • ACROBAT - character will grab the pig carcass and slide it forward
  • GADGET - character will grab the pig carcass and slide it forward
  • POWER (FLYING) - character will grab the pig carcass and slide it forward
  • POWER (GROUND) - character will grab the pig carcass and slide it forward

Stone Faces (overhead)

Characters will grab the stone faces and toss them downwards.

  • ACROBAT - character will grab the stone faces and throw them
  • GADGET - character will grab the stone faces and throw them
  • POWER (FLYING) - character will grab the stone faces and throw them
  • POWER (GROUND) - character will grab the stone faces and throw them

Chandelier (overhead)

Some character will grab the chandelier and swing off of it and some characters will tear off the chandelier and throw it downward.

  • ACROBAT - character will swing on the chandelier
  • GADGET - character will swing on the chandelier
  • POWER (FLYING) - character will tear off the chandelier and throw it
  • POWER (GROUND) - character will tear off the chandelier and throw it

Level Transition

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