Master Injustice: Gods Among Us with a comprehensive guide to all character special moves, including meter burn options, combos, and super moves for every fighter.
This section details the special moves for various characters in Injustice: Gods Among Us. Special moves are unique attacks performed with specific button combinations, often enhanced with Meter Burn (!). Some moves can be followed up with a back throw by pressing 'b' after a Meter Burn.
Special Moves:
- Lock and Load - f, f, MB
- Spin Cycle - d, b, L (!)
- One-Shot - b, b, MB
- Pump Shot - d, f, L (!)
- Mid Pump Shot - d, f, L, b (!)
- Low Pump Shot - d, f, L, d (!)
- Czarnian Toss - d, b, f, M (!)
- Space Hook - d, b, M (!)
- Low Space Hook - d, b, H (!)
- Hook Charge - b, f, H (!)
Super Move:
- The Main Man - FS + MB
Character Power:
- Nuclear Shells - S* (*Reloads shotgun with nuclear shells.)
Combo Attacks:
- Mindless Violence - L, L
- Bad Boy - L, L, M
- Worthless Scum - L, L, H
- Lights Out - L, M
- Hired Gun - L, M, L + H
- Feetal's Gizz - b + L, M
- Disemboweled - b + L, M, L + H
- Skull Rider - M, L
- Game Over - M, L, H
- Mister Machete - b + M, L + u
- Space Dolphins - f + M, L
- Rampage - f + M, L, H
- The Last Czarnian - f + M, H
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Martian Manhunter - Basic Attacks:
- Space Punch - L
- Alien Jab - M
- Mars Kick - H
- Ankle Breaker - b + L
- Martian Slam - b + M
- Trauma Punch - b + H
- Ravage Blow - f + L
- Heel Drop - f + M
- Powering Overhead - f + H
- Quick Pain - d + L
- Double Punch - d + M
- Mental Trip - d + H
Martian Manhunter - Air Attacks:
- Sole Crush - L
- Flying Fist - M
- Air Claw - H
Martian Manhunter - Throws:
- Forward Throw - f + T or f + L + H
- Reverse Throw - T or b + L + H
Martian Manhunter - Special Moves:
- Martian Grab - d, b, L (!)
- Psyche Orb - d, f, L (!)
- Close Psyche Orb - d, f, L, b (!)
- Mid Psyche Orb - d, f, L, f (!)
- Far Psyche Orb - d, f, L, u (!)
- Alien Pillar - d, b, M (!)
- Close Alien Pillar - d, b, M, b
- Far Alien Pillar - d, b, M, f
- Full Alien Pillar - d, b, M, u
- Telekinetic Strike - d, d, M (!)
- Close Telekinetic Strike - d, d, M, b
- Far Telekinetic Strike - d, d, M, f
- Psionic Push - b, f, H (!)
- Phase Charge - b, f, M (!)
- Phase Assault - d, b, H
- Phase Assault (air) - d, b, H
- Downward Phase Assault - d, b, H, d
- Downward Phase Assault (air) - d, b, H, d
Martian Manhunter - Bounce Cancels:
- Powering Overhead - f, f, MB
- Trauma Punch - b, b, MB
Martian Manhunter - Super Move:
- Son of Mars - FS + MB
Martian Manhunter - Character Power:
- Alien Mobility - S* (*Can extend arms and legs during attacks for a certain amount of time to give more range for attacks.)
- Air Dash - f, f or b, b (!)** (**Can dash in the air. Meter Burn during the dash to perform another dash for a cost of 1 bar of meter.)
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