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SPECIAL MOVES                               Fierce Gauntlet - b, b, MB
Injustice: Gods Among Us

SPECIAL MOVES Fierce Gauntlet - b, b, MB

Unlock the full potential of your favorite Injustice: Gods Among Us characters! Learn every Super Move, Character Power, and Special Move combo to dominate the competition.

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Unlock the full potential of your favorite Injustice: Gods Among Us characters! Learn every Super Move, Character Power, and Special Move combo to dominate the competition.

Alright, let's dive into the flashy stuff in Injustice: Gods Among Us! These are your special moves, the bread and butter for pulling off some serious damage and looking cool doing it. We'll break down what each character has in their arsenal, from Super Moves to those handy Character Powers.

Think of these as your character's signature moves. They often cost a bit of meter to pull off, and some can even be 'Meter Burned' (MB) for extra oomph or follow-up attacks. We'll cover Super Moves, Character Powers, and all the Special Moves and Combos for each fighter.

Superman's Special Moves

Superman's got some classic moves here. His Phase Shifter (d, b, L) is great for getting behind opponents, and you can even Meter Burn it for more impact. God Smack (d, d, M) is a solid ground pound, with variations like Close God Smack (d, d, M, b) and Far God Smack (d, d, M, f) to adjust your range. Don't forget his energy blast, Dark Energy (d, f, L), and his teleporting moves, Warp Transmission (d, f, H for behind, d, b, H for front). His Super Move is the devastating Annihilator (FS + MB), and his Character Power, Straight Sword, can be modified with directional inputs (u for Downward Sword, d for Rising Sword) and even has axe variations (b + S with u or d inputs).

Bane's Special Moves

Bane brings the pain with his raw power. His Body Press (d, b, f, H) is a heavy-hitting move, and Raging Charge (b, f, L) and Double Punch (b, f, M) are good for closing distance. Venom Uppercut (d, b, M) is a classic anti-air, and Ring Slam (d, b, L) offers another combo starter. He can also do a Devastator (f, f, MB) or Thundering Dropkick (b, b, MB) for Bounce Cancels. His Super Move is the brutal Break the Bat (FS + MB), and his Character Power, Venom Boost (S*), lets him stack up to three venom doses for increased damage, making him a true force to be reckoned with.

Batgirl's Special Moves

Batgirl is all about agility and trickery. Her Smoke Bomb (d, d, H) is fantastic for creating openings or escaping pressure, and she has an air version too. Batarang (d, b, L) is a great projectile, and Flying Bat (d, f, M) can be used to dive in. Redemption (b, f, H) is a solid advancing attack. She also has Bat-Evade (d, b, H), which can be followed up with attacks, and Bat-Wheel (d, b, M) for mobility. Her Bab's Bola (b, f, L) can trip up opponents. For Bounce Cancels, she has Academic Pain (f, f, MB) and Straight Justice (b, b, MB). Her Super Move is the aerial High-Wire Act (FS + MB), and her Character Power, Gotham's Gauntlets (S*), lets her switch between punch blades and electrified knuckles for varied offense.

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