Master the submarine's light and boost abilities in Inside's Chapter 26. Navigate dark shafts, break weak walls, and hop over obstacles to progress.
Alright, Chapter 26! This is where things get a little more interesting as you'll be taking control of a submarine. Don't worry, it's pretty straightforward once you get the hang of its controls.
Walkthrough
- 1First things first, you'll need to wait for those guards to move into the office area. Once they're clear, you can head to the right.
- 2Look for a ladder and climb down it. At the bottom, you'll see a submarine. Interact with it to take control.
- 3Now, let's get acquainted with the sub. It's got a front-mounted light to help you see in the dark depths below, which you'll definitely need. It also has a boost ability. To use it, hold down the jump button, point it in the direction you want to go, and then let go. This gives you a quick burst of speed, perfect for smashing through weak walls. If you use this boost near the surface, the sub can even hop out of the water for a moment, which is super handy for getting over low obstacles.
- 4With the controls understood, take the submarine straight down into the shaft.
- 5At the very bottom, you'll spot a red door on your right. Use a charge boost to break through it.
- 6Inside this new area, find the weak wooden section of the floor right in the middle. Use another charge boost to smash through it and descend into a large open space below.
Tips
- The boost ability is your best friend here. Practice using it to get a feel for the timing and power.
- Don't be afraid to use the boost to hop out of the water; it's designed for getting over those pesky low obstacles.
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