Skip to content
Skills and Upgrading
Judgment

Skills and Upgrading

Learn how to upgrade Yagami in Judgment using Skill Points (SP). Details on all abilities, battle skills, costs, and prerequisites.

By ···10 min read·Multi-source verified
1 reading this guide  

Learn how to upgrade Yagami in Judgment using Skill Points (SP). Details on all abilities, battle skills, costs, and prerequisites.

Walkthrough
  1. 1
    Earn Skill Points (SP) by fighting, buying items, playing minigames, and completing objectives.
  2. 2
    Access the Skills menu to spend SP on Abilities and Battle Skills.
  3. 3
    Abilities offer passive upgrades to Yagami's health, damage, and recovery.
  4. 4
    Battle Skills unlock new combat moves and EX Actions.
Tips
  • Prioritize skills that enhance your playstyle, whether it's survivability, offense, or utility.
  • Some powerful skills like Tiger Drop have specific, often challenging, prerequisites (e.g., 2D Code).
  • Skill Books are required for certain skills and can be found through gameplay.
  • Pay attention to prerequisite skills, as many advanced abilities build upon earlier ones.

Abilities:

  • Boost Health Lv. 1: 900 SP. Increases maximum health to 12,000 HP.
  • Boost Health Lv. 2: 2700 SP. Requires Prior. Increases maximum health to 18,000 HP.
  • Boost Health Max: 10800 SP. Requires Prior. Increases maximum health to 24,000 HP.
  • Boost Attack Lv. 1: 2000 SP. Increases attack power.
  • Boost Attack Lv. 2: 6000 SP. Requires Prior. Increases attack power.
  • Boost Attack Max: 18000 SP. Requires Prior and Ferocity of the Tiger. Increases attack power.
  • Boost Combo Speed Lv. 1: 1000 SP. Increases combo speed.
  • Boost Combo Speed Lv. 2: 3000 SP. Requires Prior. Increases combo speed.
  • Boost Combo Speed Max: 9000 SP. Requires Prior and Ferocity of the Tiger. Increases combo speed.
  • Boost EX Gauge Lv. 1: 1000 SP. Requires Skill Book. EX Gauge builds faster when fighting.
  • Boost EX Gauge Lv. 2: 2000 SP. Requires Prior. .
  • Boost EX Gauge Max: 6000 SP. Requires Prior. .
  • Enhance EX Boost Lv. 1: 1000 SP. Requires Skill Book. EX Boost consumes EX Gauge more slowly.
  • Enhance EX Boost Lv. 2: 2000 SP. Requires Prior. .
  • Enhance EX Boost Max: 6000 SP. Requires Prior. .
  • Balance of the Tiger: 1200 SP. You will get staggered by attacks less while in Tiger Style.
  • Elegance of the Tiger: 2400 SP. Requires Prior. While in Tiger Style and EX Boost, you can quickstep (dodge) out of most any attack.
  • Ferocity of the Tiger: 3600 SP. Requires Prior and Charging Tiger. Charging attacks in Tiger Style takes less time.
  • Barfly: 100 SP. Increases your max drunkenness from 6 to 7.
  • Boozehound: 200 SP. Requires Prior. Increases your max drunkenness from 7 to 8.
  • Borderline Alcoholic: 300 SP. Requires Prior. Increases your max drunkenness from 8 to 9.
  • Liquid Courage: 200 SP. The EX Gauge will charge faster in combat while drunk.
  • Liquid Bravery: 200 SP. Requires Prior. .
  • Liquid Valor: 200 SP. Requires Prior. .
  • Conscious Eater: 100 SP. You'll get 10% more health from eating food at restaurants.
  • Healthy Eater: 200 SP. Requires Prior. You'll get 20% more health from eating food at restaurants.
  • Enlightened Eater: 300 SP. Requires Prior. You'll get 30% more health from eating food at restaurants.

Battle Skills:

  • Wall Jump Finisher: 100 SP. Press Strong Attack while kicking off a wall during a Wall Jump (jumping off a wall).
  • Wall Jump Throw: 200 SP. Press Grab while kicking off a wall during a Wall Jump.
  • Leapfrog: 400 SP. Sprint towards an enemy to vault over them.
  • Leapfrog Rush: 100 SP. Requires Leapfrog. Press Weak Attack as you leapfrog an enemy.
  • Leapfrog Finisher: 100 SP. Requires Leapfrog. Press Strong Attack as you leapfrog an enemy.
  • Leapfrog Throw: 200 SP. Requires Leapfrog. Press Grab as you leapfrog an enemy.
  • Dash Attack: 200 SP. Press Strong Attack while sprinting.
  • Triple Finisher: 1500 SP. Requires Boost Combo Speed Lv. 2. Press Strong Attack a third time at the end of a combo.
  • Tiger Drop: 3000 SP. Requires 2D Code. Hold Fighting Stance and press Strong Attack just as an opponent's attack connects.
  • Double Quickstep: 750 SP. Requires Skill Book. Quickstep (dodge) twice in succession.
  • Dodge Roll: 1000 SP. Requires Double Quickstep. Quickstep a third time for a roll.
  • Quickstep Strike: 500 SP. Requires Double Quickstep. Press Strong Attack after quickstepping for an attack.
  • Quickstep Cancel: 300 SP. Use a Quickstep to cancel out of a Rush Combo to avoid cooldown frames.
  • Charging Tiger: 600 SP. Hold Strong Attack and release for a heavy attack. Charging is less susceptible to flinching. Tiger Style only.
  • Flux Fissure: 1000 SP. Hold down Weak Attack at the end of a combo. Release at the proper time for a damaging attack. Tiger Style only.
  • Flux Fissure: Resonance: 1000 SP. Requires Flux Fissure. Increases the length of time in which you can properly perform a Flux Fissure.
  • Flux Fissure: Amplitude: 1000 SP. Requires Flux Fissure. Increases the damage of a properly timed Flux Fissure.
  • Flux Fissure: Unleashed: 1000 SP. Requires Flux Fissure. Boosts the EX Gauge by half a bar when you properly execute a Flux Fissure.
  • Resolute Counter: 1000 SP. Requires Skill Book. When struck and flinching, press Weak Attack or Strong Attack to unleash a counter-punch.
  • Dauntless Resolution: 2000 SP. Requires Resolute Counter. The Resolute Counter will be mostly uninterruptible.
  • Destructive Resolution: 2000 SP. Requires Resolute Counter. The Resolute Counter has a greater chance to break the enemy's guard.
  • Rising Tornado: 300 SP. Press Strong Attack while prone on the ground to spin kick to your feet, damaging enemies.
  • Knockdown Evasion: 300 SP. Requires Double Quickstep. Press Quickstep when being knocked down to quickly regain your feet.
  • Knockdown Reversal: 300 SP. Requires Double Quickstep. Press Strong Attack when being knocked down to respond with a counterattack.
  • Re-Guard: 450 SP. Requires Skill Book. Allows you to regain your guard quicker after having it broken.
  • Escape Counter: 600 SP. Requires Balance of the Tiger. When a weak enemy is holding you, press Grab or Strong Attack to counter out of the grab.
  • Heart of a Champion: 1600 SP. Requires Skill Book.

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content