Learn how to upgrade Yagami in Judgment using Skill Points (SP). Details on all abilities, battle skills, costs, and prerequisites.
Walkthrough
- 1Earn Skill Points (SP) by fighting, buying items, playing minigames, and completing objectives.
- 2Access the Skills menu to spend SP on Abilities and Battle Skills.
- 3Abilities offer passive upgrades to Yagami's health, damage, and recovery.
- 4Battle Skills unlock new combat moves and EX Actions.
Tips
- Prioritize skills that enhance your playstyle, whether it's survivability, offense, or utility.
- Some powerful skills like Tiger Drop have specific, often challenging, prerequisites (e.g., 2D Code).
- Skill Books are required for certain skills and can be found through gameplay.
- Pay attention to prerequisite skills, as many advanced abilities build upon earlier ones.
Abilities:
- Boost Health Lv. 1: 900 SP. Increases maximum health to 12,000 HP.
- Boost Health Lv. 2: 2700 SP. Requires Prior. Increases maximum health to 18,000 HP.
- Boost Health Max: 10800 SP. Requires Prior. Increases maximum health to 24,000 HP.
- Boost Attack Lv. 1: 2000 SP. Increases attack power.
- Boost Attack Lv. 2: 6000 SP. Requires Prior. Increases attack power.
- Boost Attack Max: 18000 SP. Requires Prior and Ferocity of the Tiger. Increases attack power.
- Boost Combo Speed Lv. 1: 1000 SP. Increases combo speed.
- Boost Combo Speed Lv. 2: 3000 SP. Requires Prior. Increases combo speed.
- Boost Combo Speed Max: 9000 SP. Requires Prior and Ferocity of the Tiger. Increases combo speed.
- Boost EX Gauge Lv. 1: 1000 SP. Requires Skill Book. EX Gauge builds faster when fighting.
- Boost EX Gauge Lv. 2: 2000 SP. Requires Prior. .
- Boost EX Gauge Max: 6000 SP. Requires Prior. .
- Enhance EX Boost Lv. 1: 1000 SP. Requires Skill Book. EX Boost consumes EX Gauge more slowly.
- Enhance EX Boost Lv. 2: 2000 SP. Requires Prior. .
- Enhance EX Boost Max: 6000 SP. Requires Prior. .
- Balance of the Tiger: 1200 SP. You will get staggered by attacks less while in Tiger Style.
- Elegance of the Tiger: 2400 SP. Requires Prior. While in Tiger Style and EX Boost, you can quickstep (dodge) out of most any attack.
- Ferocity of the Tiger: 3600 SP. Requires Prior and Charging Tiger. Charging attacks in Tiger Style takes less time.
- Barfly: 100 SP. Increases your max drunkenness from 6 to 7.
- Boozehound: 200 SP. Requires Prior. Increases your max drunkenness from 7 to 8.
- Borderline Alcoholic: 300 SP. Requires Prior. Increases your max drunkenness from 8 to 9.
- Liquid Courage: 200 SP. The EX Gauge will charge faster in combat while drunk.
- Liquid Bravery: 200 SP. Requires Prior. .
- Liquid Valor: 200 SP. Requires Prior. .
- Conscious Eater: 100 SP. You'll get 10% more health from eating food at restaurants.
- Healthy Eater: 200 SP. Requires Prior. You'll get 20% more health from eating food at restaurants.
- Enlightened Eater: 300 SP. Requires Prior. You'll get 30% more health from eating food at restaurants.
Battle Skills:
- Wall Jump Finisher: 100 SP. Press Strong Attack while kicking off a wall during a Wall Jump (jumping off a wall).
- Wall Jump Throw: 200 SP. Press Grab while kicking off a wall during a Wall Jump.
- Leapfrog: 400 SP. Sprint towards an enemy to vault over them.
- Leapfrog Rush: 100 SP. Requires Leapfrog. Press Weak Attack as you leapfrog an enemy.
- Leapfrog Finisher: 100 SP. Requires Leapfrog. Press Strong Attack as you leapfrog an enemy.
- Leapfrog Throw: 200 SP. Requires Leapfrog. Press Grab as you leapfrog an enemy.
- Dash Attack: 200 SP. Press Strong Attack while sprinting.
- Triple Finisher: 1500 SP. Requires Boost Combo Speed Lv. 2. Press Strong Attack a third time at the end of a combo.
- Tiger Drop: 3000 SP. Requires 2D Code. Hold Fighting Stance and press Strong Attack just as an opponent's attack connects.
- Double Quickstep: 750 SP. Requires Skill Book. Quickstep (dodge) twice in succession.
- Dodge Roll: 1000 SP. Requires Double Quickstep. Quickstep a third time for a roll.
- Quickstep Strike: 500 SP. Requires Double Quickstep. Press Strong Attack after quickstepping for an attack.
- Quickstep Cancel: 300 SP. Use a Quickstep to cancel out of a Rush Combo to avoid cooldown frames.
- Charging Tiger: 600 SP. Hold Strong Attack and release for a heavy attack. Charging is less susceptible to flinching. Tiger Style only.
- Flux Fissure: 1000 SP. Hold down Weak Attack at the end of a combo. Release at the proper time for a damaging attack. Tiger Style only.
- Flux Fissure: Resonance: 1000 SP. Requires Flux Fissure. Increases the length of time in which you can properly perform a Flux Fissure.
- Flux Fissure: Amplitude: 1000 SP. Requires Flux Fissure. Increases the damage of a properly timed Flux Fissure.
- Flux Fissure: Unleashed: 1000 SP. Requires Flux Fissure. Boosts the EX Gauge by half a bar when you properly execute a Flux Fissure.
- Resolute Counter: 1000 SP. Requires Skill Book. When struck and flinching, press Weak Attack or Strong Attack to unleash a counter-punch.
- Dauntless Resolution: 2000 SP. Requires Resolute Counter. The Resolute Counter will be mostly uninterruptible.
- Destructive Resolution: 2000 SP. Requires Resolute Counter. The Resolute Counter has a greater chance to break the enemy's guard.
- Rising Tornado: 300 SP. Press Strong Attack while prone on the ground to spin kick to your feet, damaging enemies.
- Knockdown Evasion: 300 SP. Requires Double Quickstep. Press Quickstep when being knocked down to quickly regain your feet.
- Knockdown Reversal: 300 SP. Requires Double Quickstep. Press Strong Attack when being knocked down to respond with a counterattack.
- Re-Guard: 450 SP. Requires Skill Book. Allows you to regain your guard quicker after having it broken.
- Escape Counter: 600 SP. Requires Balance of the Tiger. When a weak enemy is holding you, press Grab or Strong Attack to counter out of the grab.
- Heart of a Champion: 1600 SP. Requires Skill Book.
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