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Part 3
Mafia II

Part 3

Mafia II Part 3 walkthrough covering Giuseppe's, stealing cars, and selling stamps. Includes all collectibles.

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Mafia II Part 3 walkthrough covering Giuseppe's, stealing cars, and selling stamps. Includes all collectibles.

Walkthrough
  1. 1
    Pick up PLAYBOY PLAYMATE #1 from the coffee table and follow Joe to his car.
  2. 2
    Get in the car and drive, following Joe's warning about the ice and his directions to Giuseppe's.
  3. 3
    Go to the door and follow Joe upstairs to the glowing door.
  4. 4
    After the scene, browse Giuseppe's products and purchase the lockpicks.
  5. 5
    Begin the lockpicking tutorial by moving to the lock and using the indicated button to move the sliders and pick the lock.
  6. 6
    Follow Joe back outside and walk over to the '42 Jefferson from earlier.
  7. 7
    Use your lockpick on the car, taking your time to get used to the mechanics.
  8. 8
    Once you break into the car, a cop will appear, giving you a two-star notoriety and making your plates wanted.
  9. 9
    Drive away and lose the police.
  10. 10
    Once they are off your tail, go to the bodyshop marked by the red blips and honk your horn.
  11. 11
    Repair any damages, change the paint if you wish, change the rims, and tune your car before leaving the shop.
  12. 12
    After leaving the bodyshop, follow the path to the next marker, being careful with your new car.
  13. 13
    Once the scene ends, shoot the tires out of the old wreck then aim for the gas tanks to blow the car up.
  14. 14
    Look for the car crushed across from Mike's office and enter through the mandoor.
  15. 15
    Grab PLAYBOY PLAYMATE #3 from the shelf to your right.
  16. 16
    Follow the path on your minimap (radar (your minimap with nearby blips and threats marked)) to the LoneStar bar.
  17. 17
    Once the scene ends, climb the fence and steal the car. You can either shoot the guy on the other side of the fence and take cover (using cover to shield yourself from gunfire) or run directly to the car and smash the window.
  18. 18
    Once you've got the car, drive through the gate and run away. You will be chased by enemy gang members and cops.
  19. 19
    Lose them and go back to Mike for your reward.
  20. 20
    Drive back to Joe's apartment and store your car in the garage. You can get your vehicle from the garage anytime you go out from now on.
  21. 21
    Sleep on the couch in Joe's kitchen to end the chapter.
  22. 22
    After the scene, follow Steve to the warehouse and pick up PLAYBOY PLAYMATE #18 on the floor near the door.
  23. 23
    Load one of the crates onto the truck and go to the open door to quit moving crates.
  24. 24
    Go downstairs and to one of the red blips to start collecting fees.
  25. 25
    Speak to the workers using the indicated button to get the money. After the third guy, a cutscene (a non-interactive cinematic the game plays automatically) will begin.
  26. 26
    Once you regain control, you'll need to defeat the worker. Remember to hold the dodge button until he attacks, then punch back after he swings.
  27. 27
    After taking down the worker, go back to Derek's office and give him the money and take your cut.
  28. 28
    Drive to Freddy's and meet Joe to get your next job.
  29. 29
    Once you're done speaking with Joe and Henry, drive to the red blip on your map to meet Maria.
  30. 30
    Enter the apartment and look for PLAYBOY PLAYMATE #4 next to the shelf in front of you.
  31. 31
    Go to Maria's door and let her know what you need.
  32. 32
    Drive Maria to the hospital and listen to what she has to say about the job.
  33. 33
    Drive across the road and walk to the red blip down the alley.
  34. 34
    Hop the fence and climb through the bathroom window.
  35. 35
    Exit the bathroom to the corridor, acknowledging the warning about the security guards.
  36. 36
    Walk down the hall and open the brown doors across the elevators to the lobby.
  37. 37
    Sneak next to the guard and grab PLAYBOY PLAYMATE #40 without alarming him, then sneak across the lobby behind the pillar.
  38. 38
    Go through the brown double doors and follow the corridor to the blue door on your left.
  39. 39
    Go down the stairs to the next hallway and go to the metal door on the other end.
  40. 40
    Under a light and next to a box is PLAYBOY PLAYMATE #6.
  41. 41
    Leave this room and go to the next door to the right, walk to the panel, and disable the security alarm.
  42. 42
    Go back to the lobby and up the stairs. On the second floor, watch out for the guard, then go left.
  43. 43
    Go right, then another left down the hall to the Director's office.
  44. 44
    Grab the keys, then enter the door across the hall and grab PLAYBOY PLAYMATE #5 from the window.
  45. 45
    Backtrack and take two rights down the hall.
  46. 46
    Go left when you see a guard at the ledge; don't get too close.
  47. 47
    Go through the white door to the left and pick the lock on the barred door.
  48. 48
    Go to the safe and open it.
  49. 49
    Once you've got the stamps, leave the room and go back down the stairs to the lobby.
  50. 50
    Backtrack to the bathroom, then go back out the window to your car.
  51. 51
    Drive back to Freddy's Bar to meet with Henry. You have limited time to sell the stamps.
  52. 52
    Start by driving to the gas stations nearby, then to the stations on the other island if there is time.
  53. 53
    You do not need to get out of your vehicle to sell the stamps; just honk as you would if you were purchasing gas.
  54. 54
    Get dressed and meet Joe at Freddy's Bar.
  55. 55
    Later, you will gain control of Vito outside of the bar with a uniform on.
  56. 56
    Drive to the mall and approach the glowing door to the jewelry store and pick the lock.
  57. 57
    Follow Joe.
Tips
  • When picking locks, take your time to get used to the mechanics.
  • After stealing the '42 Jefferson, you will get a two-star notoriety (wanted level (the star icons in the top-right showing how aggressively police pursue you)). Lose the police before heading to the bodyshop.
  • At the bodyshop, everything is on Joe, so repair any damages and customize your car.
  • When stealing the car from the LoneStar bar, you can either shoot the guy and use cover, or run directly to the car.
  • When collecting fees, after the third guy, you will have to fight a worker. Use the dodge button until he attacks, then counter-punch.
  • When sneaking in the building for the stamps, be aware of security guards and use stealth to avoid detection.
  • When selling the stamps, you can do so by honking your car horn at gas stations; you do not need to exit the vehicle.
  • PLAYBOY PLAYMATE #1, #3, #4, #5, #6, #18, #40 magazines
  • Money from collecting fees and selling stamps
  • Your car can be stored in Joe's garage for future use.
  • The ability to sleep on the couch in Joe's kitchen to end the chapter.

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