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Part 65
Mario & Luigi: Bowser's Inside Story

Part 65

Part 65 of the Mario & Luigi: Bowser's Inside Story walkthrough covers the Wisdurm Durmite, Fawful Express, and Bowser Memory M & L boss battles.

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Part 65 of the Mario & Luigi: Bowser's Inside Story walkthrough covers the Wisdurm Durmite, Fawful Express, and Bowser Memory M & L boss battles.

Walkthrough
  1. 1
    The Wisdurm Durmite starts small and can only use Silk Swing. Damage it until its gauge fills to make it larger and unlock its other attacks.
  2. 2
    When the Wisdurm Durmite is large, attack its magic rod to lower the gauge and make it shrink again. Attacking the boss directly keeps the gauge full.
  3. 3
    Continue this cycle, focusing damage on the small Wisdurm Durmite to conserve SP for later.
  4. 4
    For the Fawful Express boss battle, start by breathing fire onto the train.
  5. 5
    When you reach a gray, rocky structure, repeatedly punch it rapidly to destroy it before the missiles hit you.
  6. 6
    When the train hits a green structure, flame it first, then use fire breath or punches.
  7. 7
    When robots are launched near the end, punch the one in front to hit others and damage the train.
  8. 8
    Defeat the Fawful Express before it crosses the bridge.
  9. 9
    For the Bowser Memory M and L boss battle, note that the EXP and Coins are cumulative for both bosses.
  10. 10
    Bowser Memory M attacks include Block Bash (Hammer counter) and Star-Induced Tackle (Jump to dodge).
  11. 11
    Bowser Memory L attacks include Dashing With Boo (Jump to avoid the Boo; stomping on the Boo ends the attack) and Hammer Toss (Counter with Hammer).
  12. 12
    Both bosses can use Mushroom, which heals or revives and is unavoidable.
Tips
  • For the Wisdurm Durmite, use the Jump Helmet with a Badge combo power-up when it is small.
  • Focus damage on the small Wisdurm Durmite to save SP.
  • For the Fawful Express, punches do not work initially; use fire breath.
  • For the Fawful Express, punch robots in succession to hit multiple enemies and the train.
  • For Bowser Memory L's Dashing With Boo attack, stomping on the Boo ends the attack.
  • Wisdurm Durmite: 600 Coins, Siphon Boots, Star Candy.
  • Fawful Express: 1,000 Coins, Star Candy.
  • Bowser Memory M & L: 700 Coins each (1,400 total), Grown-Up Wear (from M), Max Syrup Jar (from L), 3,000 EXP each (6,000 total).

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