Discover the intricacies of Hybrid Builds in Marvel Rivals. Learn how to combine hero abilities and strategies to overcome the undead horde in the Marvel Zombies event.
This guide section focuses on the 'Marvel Zombies' event mode in Marvel Rivals, detailing playable heroes, their modified abilities, the game's map, difficulty levels, and a comprehensive list of missions with their rewards. It also touches upon the gameplay loop, including pre-match preparations and wave-based combat.
Heroes:
- Blade
- Jeff the Land Shark
- Magik
- Punisher
- Thor
Modified Abilities:
- Jeff the Land Shark: 'It's Jeff!' no longer swallows allies and omits the healing water zone. 'Hidden Undertow' damages and launches enemies. 'Vitality Bubble' is only pick-up-able by Jeff. 'Reviving Current' (New) passively heals based on damage dealt.
- Thor: 'Electric Vitality' (New) passively heals based on damage dealt.
- The Punisher: 'Warrior's Gaze' passive is removed. 'Crisis Recovery' (New) passively heals based on damage dealt.
- Magik: 'Limbo's Might' passive is not listed but appears to be present.
- Blade: No changes.
Map: Marvel Zombies: Midtown
Difficulties: Normal, Hard, Extreme, Nightmare I-IV.
Missions: Includes daily login rewards (Holy Ankhs), first clear rewards for each difficulty (including sprays, units, and Lanterns), and solo clear missions for Nightmare III and IV as each hero, awarding unique titles and units.
Gameplay Loop:
- Pre-Match: 1-4 players select heroes (duplicates allowed), spend Moon Power on Khonshu's Blessings.
- Waves: Players fight zombie hordes, earning Moon Power for defeating enemies and completing wave objectives.
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