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Method #2
Metro 2033

Method #2

Complete Metro 2033 Black Station without killing enemies for the Merciful Achievement. Includes safe locations and notes.

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Complete Metro 2033 Black Station without killing enemies for the Merciful Achievement. Includes safe locations and notes.

Walkthrough
  1. 1
    From the starting platform, drop down and run along the subway tracks on the right.
  2. 2
    Enter the doorway on the left with the lamp and go down the stairs into a storage room. An Automatic Shotgun is on crates in the center, and a Medkit is in the corner by the broken wall.
  3. 3
    Go through the broken wall into a sewer tunnel. Put on your gas mask (a mask used to filter out toxic air) and go left.
  4. 4
    Enter the room on the right with the sparking electrical cable. A filter (a component for your gas mask) is in the wall locker.
  5. 5
    Sneak up the staircase. Shoot out the light at the top.
  6. 6
    A mumbling guard is a couple of rooms ahead by a lamp. Listen to his conversation for a Moral Point (a point awarded for specific actions or choices).
  7. 7
    Sneak through the first doorway on the left, where Ulman previously met you. Check lockers for sniper ammo.
  8. 8
    Exit the room carefully. Shoot the helmet in the room before the enemy by the lamp. The enemy will stand up and walk away.
  9. 9
    Enter the room with the lamp and extinguish the light.
  10. 10
    Go into the bathroom on the right for revolver ammo on a backpack.
  11. 11
    Sneak into the large room. Shoot out the light on the left as you enter.
  12. 12
    Listen to the story about Metro 2 for a Moral Point.
  13. 13
    Sneak right, following the wall. Wait by the scaffolding.
  14. 14
    When the patroller walks into the tunnel, sneak forward and go through the doorway on the right.
  15. 15
    Go down the steps and drop into the sewer tunnel. Put on your gas mask.
  16. 16
    Navigate past traps and follow the path until you reach Pavel. Get in the railcar.
  17. 17
    During the vision, stand still or walk towards the Dark One for a Moral Point. Run away from the Dark One if you do not want a Moral Point.
  18. 18
    Take off your gas mask and turn off your flashlight or lighter. Approach Ulman.
  19. 19
    Warning: Do not fire a weapon while Ulman is talking to you at the very beginning of the level, as this results in a Moral Loss.
  20. 20
    Ulman leaves you a VSV with a Silencer. The newly dead soldier has a Kalash with a laser sight. Nightvision goggles are on a backpack to the left, along with an incendiary grenade.
  21. 21
    Go left. Do not disturb the cans. Disarm the two wire traps (a type of explosive device).
  22. 22
    Moral Gain: Listen to the entire conversation of the two soldiers sitting around the campfire.
  23. 23
    Sneak past the two soldiers. Go into the lit hallway and blow out the lamp.
  24. 24
    Wait by the sandbags. One soldier leaves the campsite and walks away.
  25. 25
    Follow behind the guard and knock him out or kill him when he stops. Sneak back to the campsite and knock out or kill the guard by the campfire.
  26. 26
    Look left and grab the NOTE (a collectible item). A Throwing Knife is by the campfire.
  27. 27
    Sneak down the passage to the right. Stop at the box. A soldier should walk past.
  28. 28
    Sneak behind the soldier and go into the passage to the right.
  29. 29
    Sneak up and hide in the alcove on the right, getting as close to the soldiers as possible.
  30. 30
    Moral Gain: Listen to the two soldiers talk about order.
  31. 31
    One soldier walks in from the hallway on the left. A second soldier walks from the right, stops with his back turned to the alcove, then walks back to the lamp.
  32. 32
    When only the soldier has his back turned, go right and sneak up to the lamp. Turn off the lamp and continue through the doorway.
  33. 33
    Sneak down the steps on the right. Go left and drop down the hole in the floor to get underneath the subway platform.
  34. 34
    Find the door with the candle on a barrel next to it. Turn around so your back is to the door and go straight to the corner. Turn right.
  35. 35
    Sneak forward, but do not exit the underground area yet.
  36. 36
    One guard patrols this section of the platform. Wait until he walks away to the right.
  37. 37
    Sneak up out of the underground area and go straight. There is a cage on the right. Loot the KEY (a quest item) inside the cage.
  38. 38
    Keep sneaking straight ahead and go down the steps. Go through the doorway on the right.
  39. 39
    Go down the stairs and blow out the lamp. Open the door at the bottom of the stairs.
  40. 40
    Go left into the room full of crates. Turn off the lamp.
  41. 41
    Use the key from the cage to unlock the top SAFE (a container). Inside are sticky grenades and +23 BULLETS (ammunition).
  42. 42
    Go through the hole in the wall. Go left in the tunnel. Grab the KEY from the corpse in the tunnel.
  43. 43
    Return to the room. Unlock the SAFE on the lower left for filters and +16 BULLETS.
  44. 44
    Go back down into the tunnel. Go left. Run down the tunnel and go into the room on the right.
  45. 45
    You can get arrows (ammunition) from the dead nosalis (a type of enemy) and a filter from the red wall locker.
  46. 46
    Sneak up the stairs.
  47. 47
    Moral Point: Sneak up to the hole in the wall. You get a Moral Point for listening to the man sitting by the lamp.
  48. 48
    If you want steel bearing ammo (ammunition), go into the room on the left and check the lockers.
  49. 49
    Sneak past the man sitting by the lamp. Go out the doorway to the left and take an immediate right and sneak along the tunnel.
Tips
  • To get the Merciful Achievement, do not kill or knock out any enemies.
  • This walkthrough allows you to sneak through the level, unlock both safes, and get both NOTES.
  • You will not get all possible Moral Points, but they are not strictly necessary for the Enlightened ending.
  • Listen to all conversations and observe enemy patrols carefully to avoid detection.
  • Use distractions like shooting out lights to create opportunities for stealth.

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