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Inner Sanctum
MindsEye

Inner Sanctum

Yahtzee reviews MindsEye, a game with a vast, monumental arse. Discover its generic protagonist, inconsistent plot, and frustrating open-world design in this scathing critique.

By ···10 min read·Multi-source verified
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Yahtzee reviews MindsEye, a game with a vast, monumental arse. Discover its generic protagonist, inconsistent plot, and frustrating open-world design in this scathing critique.

Walkthrough
  1. 1
    The game follows Jacob Diaz, a former special ops soldier with a mysterious past involving an alien virus or tech implant.
  2. 2
    He takes a job as a senior security officer for a billionaire tech bro company in a futuristic desert city.
  3. 3
    The plot is inconsistent, jumping between Jacob's quest for answers, revenge, and a romantic interest.
  4. 4
    The open world is largely empty and serves primarily as a backdrop for repetitive story missions.
  5. 5
    Players are often forced into linear progression, with NPCs nagging them to reach destinations quickly.
  6. 6
    Combat consists of token rounds of cover-based shooting with limited enemy variety.
  7. 7
    Jacob's drone superpower is underutilized, only capable of deleting a single target at a time.
  8. 8
    The game features tailing missions and a single safe-cracking minigame, which are considered tedious.
  9. 9
    Optional race challenges are hidden in menus rather than integrated into the open world.
  10. 10
    The plot features a secret alien temple and an ambiguous billionaire tech bro character, adding to the confusion.
  11. 11
    The game ends abruptly, leaving many questions unanswered.
Tips
  • The game's open world is not its strong suit; focus on the main story missions if you must play.
  • Don't expect a cohesive or logical narrative; the plot is highly inconsistent.
  • The combat and gameplay mechanics are generally uninspired.
  • The optional race challenges are poorly implemented and not discoverable organically.
  • Be prepared for a frustrating driving experience with constant NPC nagging.

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