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Faction introduction
Outward 2

Faction introduction

Outward 2 has 3 joinable factions: Blue Chambers, Holy Mission, and Heroic Kingdom. Learn their unique rewards and questlines.

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Outward 2 has 3 joinable factions: Blue Chambers, Holy Mission, and Heroic Kingdom. Learn their unique rewards and questlines.

Walkthrough
  1. 1
    The Blue Chambers Collective: The faction in your starting town, offering a traditional mentality with slight variations.
  2. 2
    The Holy Mission of Elatt: A religious/magical faction focused on helping those in need, with their main enemy being scourge/corruption monsters. Elatt is a person who achieved omnipotence, not a deity.
  3. 3
    The Heroic Kingdoms of Levant: The most technologically advanced faction, aiming to create a utopia through individualism and self-improvement.

Faction Choice Impact:

  • Access to a unique storyline connected to other factions.
  • Immediate purchase of a player home in the faction's town (costs money, but is worth it). Other town homes are only available after completing your chosen faction's storyline.
  • Different rewards for faction quests, including unique passives and armor sets.

Faction Specific Rewards:

  • Holy Mission: A free spell for the light boon, a missable 20 decay resistance passive (requires a choice), or a choice between +10% Ethereal, Light, and Decay damage OR -10% mana/stamina consumption. Also includes a unique armor set.
  • Blue Chambers: A missable 40 health passive (requires negotiation with giants) OR +25 max mana, and a unique armor set. Also offers the Lantern of Souls (infinite lantern).
  • Heroic Kingdom: A +15% damage passive, a unique armor set, and a camouflage tent.

Universal Faction Quest Reward: All faction quests conclude with a Peacekeeper Elixir, which increases your health, stamina, and mana by 20.

Faction Locations and Recommendations:

  • Each faction has its own starting location.
  • The Holy Mission and Blue Chambers are accessible within one location jump.
  • The Heroic Kingdom is the farthest, located in a desert area requiring two location jumps.
  • It is recommended to save the Heroic Kingdom for a legacy playthrough due to its distance and challenging location, unless you desire a hardcore experience.
  • The Blue Chambers is in a relatively easy location, and its town, Berg, is a central hub.
  • The Holy Mission offers very powerful passives, making it a strong choice for a playthrough focused on clearing content rather than rushing the story.

Important Post-Faction Join Event:

Warning: Soon after joining a faction, you will hear a rumor that Cierzo may be annihilated by bandits. This event is time-limited, with players reporting approximately a 20-30 day window. If you do not intervene, you will lose access to Cierzo, including your vault and trainers.

  • Go to Cierzo as soon as possible. The gate guard will provide instructions upon entry.
  • You must defeat 3 'warlords' in the bandit keep to the southwest, or complete mini-quests for them to call off the attack.
  • After saving Cierzo, you can proceed with your main faction storyline or other activities.
Tips
  • Your first faction choice is important due to the unique storyline and rewards.
  • Consider the location and difficulty when choosing your first faction.
  • The legacy system allows you to experience all faction stories across multiple playthroughs.
  • Do not delay in addressing the bandit threat to Cierzo.

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