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Skill Trainers
Outward 2

Skill Trainers

Learn about all skill trainers in Outward 2, including their locations, unique skills, breakthrough abilities, and recommended builds to optimize your character's development.

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Learn about all skill trainers in Outward 2, including their locations, unique skills, breakthrough abilities, and recommended builds to optimize your character's development.

The primary method of character progression in Outward 2 involves learning new skills and enhancing your gear. This guide details everything you need to know about skill trainers across the game's world.

There are four main locations in the game, each featuring two primary trainers and several minor trainers who offer weapon and some magic skills. In all locations except the starting area, both main trainers are found within the main town. In the starting location, the second trainer is a Wind Cabal Magician, easily identifiable on the map, though reaching them may present a challenge.

Understanding Skills:

Skills are categorized into 'basics' and 'advanced'. You can learn all basic skills from any trainer. However, to learn advanced skills, you must spend a 'breakthrough' point. With only three breakthrough points available per game and no way to increase this number, you can only master three out of the eight trainers. Choose wisely!

Trainer Costs:

Trainer prices are generally consistent: basic skills cost 50/100 gold, breakthrough skills cost 500 gold, and advanced skills cost 600 gold.

Each trainer typically offers 3-4 basic skills, 1 breakthrough skill, and 3-4 advanced skills. While some basic skills might be acquired for free through other in-game means, it's generally inexpensive to learn them from trainers.

Trainer Breakdown:

Spellblade Trainer (Cierzo) - Rating: 4/5

This trainer is highly recommended, especially for melee characters. Their 'Infuse Fire' skill is particularly potent, inflicting burning damage, while 'Infuse Frost' is effective against fire-based enemies. The passive breakthrough skill is also quite valuable.

  • Steady Arm: Increases Impact resistance by 15 while blocking.
  • Shield Charge: Costs 15 Stamina, 30s cooldown. Requires a shield. Charge forward, hitting foes with your shield for high Impact. Can hit twice and inflict Confusion.
  • Fitness: Increases max Health by 25 and health restored by sleeping by 20%.
  • Breakthrough Skill - Spellblade's Awakening: Increases max Health, Stamina, and Mana by 15 each.
  • Infuse Fire: Costs 15 Mana. Requires Warm Boon. Temporarily adds fire damage to your melee weapon and inflicts Burning. Consumes your Warm Boon.
  • Infuse Frost: Costs 15 Mana. Requires Cold Boon. Temporarily adds frost damage to your melee weapon and inflicts Slow Down. Consumes your Cool Boon.
  • Elemental Discharge: Costs 15 Mana, 10s cooldown. Requires an infused weapon. Shoots a projectile of the infused element.
  • Gong Strike: Costs 11 Stamina, 30s cooldown. Requires an infused weapon and shield. Strike your weapon on your shield, releasing an elemental explosion.

Cabal Magician (Chersonese) - Rating: 3/5

This trainer offers a decent passive breakthrough skill. Their key advanced skills include 'Conjure' (which can be paired with 'Reveal Soul' to summon a temporary ghost ally) and 'Infuse Wind' for melee builds. This trainer is best suited for melee or hybrid mage characters. Wind spells require the 'Wind Totem' to be activated in the area.

  • Reveal Soul: Costs 5 Mana, 5s cooldown. Reveals blue soul orbs left by deceased individuals. Certain spells gain effects when cast near a soul.
  • Call to Elements: Costs 5 Mana, 120s cooldown. Grants a boon based on your current location.
  • Weather Tolerance: Increases Hot and Cold weather defense by 8. Increases Decay resistance by 5.
  • Mana Push: Costs 5 Mana, 15s cooldown. A non-damaging spell with high Impact in a wide area. Can combo with other spells.
  • Breakthrough Skill - Shamanic Resonance: Increases the potency of boons affecting you (e.g., a +20 Fire Resistance boon becomes +30).
  • Sigil of Wind: Costs 10 Mana, 100s cooldown. Requires activated Wind Altar. Creates a magic circle on the ground. Skills cast within the circle gain additional effects.
  • Infuse Wind: Costs 15 Mana, 240s cooldown. Requires activated Wind Altar. Increases melee weapon Impact and Attack Speed for 3 minutes. Increases Stamina burn rate.
  • Conjure: Costs 10 Mana, 8s cooldown. A spell that does nothing on its own but can be combined with other abilities.

Berg Ranger Trainer - Rating: 4/5

This trainer is excellent for players focusing on bows. Their passive skill complements archery well, and 'Piercing Shot' is a standout skill that inflicts extreme bleeding. Bows allow for a safer playstyle, especially in open areas, though they can be challenging in confined dungeon spaces.

  • Evasion Shot: Costs 12 Stamina, 30s cooldown. Requires a bow. Shoot an arrow while jumping backward, inflicting Cripple.
  • Enrage: 500s cooldown. Grants the Rage boon, increasing attack Impact. Consumes a portion of max Health until next rest. Some skills require this boon.
  • Hunter's Eye: Allows locking onto enemies at longer distances when using a bow.
  • Sniper Shot: Costs 15 Stamina, 30s cooldown. Requires a bow. A powerful, long-windup arrow shot, less effective in close combat.
  • Breakthrough Skill - Survivor's Resilience: Increases max Health by 40.
  • Predator Leap: Costs 13 Stamina, 40s cooldown. Requires Rage boon and melee weapon. A jumping attack that creates a shockwave on landing with high Impact and Damage.
  • Piercing Shot: Costs 15 Stamina, 30s cooldown. Requires a bow. A strong shot that penetrates targets.

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