Complete walkthrough for Paper Mario: Afoot in the Foothills. Find all items, defeat enemies, and progress through the level with our step-by-step guide.
Walkthrough
- 1From the start, walk right. Item bricks contain coins and a mushroom. Jump up the mountain, avoiding 3-D flipping to prevent falling.
- 2At the top, stand on the red square to trigger an event.
- 3After landing, flip into 3-D to hit the blue ! block. Climb the new mountain and hitch another ride. Enter the door.
- 4Go up the stairs and over the gap. Flip into 3-D to reveal four item bricks (containing coins) that can be used as steps. Hop to the top.
- 5Before hitting the item bricks, flip into 3-D and hit the bricks behind them first.
- 6To cross the next gap, flip into 3-D and jump on top of the item bricks, then onto the brown bricks. Walk right, then jump on the second set of brown bricks to reach solid ground.
- 7Flip into 3-D to avoid Spiny Tromps and make your way up the hill and through the door.
- 8Walk right and enter the pipe. You will enter the background. Walk left and enter the house.
- 9Go up the stairs and flip into 3-D. Talk to the guard. After a few sentences, flip back into 2-D. Answer his question with "red!". Exit the house and go back through the pipe and across the bridge.
- 10Save and enter the town. A brick contains a mushroom. Past the mushroom brick are brown bricks with a lady nearby.
- 11Flip into 3-D and enter the pipe. Flip into 3-D again to make more coins appear. Exit the pipe.
- 12Jump onto the roof to the left. Jump to the right until you find a Boomboxer card. Return to the pipe's location.
- 13Enter the door just to the right of the pipe. Flip into 3-D and enter the pipe that appears.
- 14Flip into 3-D again to bypass the Thwomps. Enter the door.
- 15Use Tippi to reveal a door. Enter and open the chest to obtain the Pixl Thoreau.
- 16Jump over the chest and use Thoreau to grab a block. Jump back over and throw the block at the blue ! switch on the ceiling. This may take a few tries; jump into the air before throwing.
- 17Exit the area and make your way back to town.
- 18Once back on the surface, enter the house to the right. Talk to the old man (Watchitt).
- 19Walk right and enter the pipe. Enter the house then go up the stairs.
- 20Answer his question however you wish, then go across the bridge and hit the star block.
Enemies: Koopa Troopa, Paratroopa, Spiny Tromp, Thwomp.
Tips
- Remember to flip into 3-D to interact with certain blocks and avoid enemies, but be mindful of falling off platforms when not in 3-D.
- The Pixl Thoreau is crucial for solving puzzles later in the game.
- Pay attention to the order of hitting bricks to avoid missing items or making progression harder.
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