A complete walkthrough for the "Bogging to Merlee's" chapter in Paper Mario, guiding you through every step, enemy, and secret to reach Merlee's Mansion.
Walkthrough
- 1Start as Peach. Walk right and use her umbrella to jump over water. Two bricks contain coins.
- 2Jump on the second coin brick, then use Peach's umbrella to cross more water.
- 3Flip into 3-D. Hit dimensional blocks to make them appear in 2-D, then use them to reach a green platform.
- 4Use Peach to jump across platforms to a pipe. Enter the pipe.
- 5Defeat the enemies inside to make a chest appear. Exit the pipe, fall down, and open the door.
- 6The item brick contains Pal Pills. Walk right, skipping the first door.
- 7Continue to another pipe. Jump on it, then jump to the brown blocks to the right.
- 8Ride the brown blocks up, then use Peach's umbrella to float to a pipe on the far left.
- 9Use Peach's umbrella to cross gaps and reach a blue ! switch. Hit it.
- 10Return to the door that appeared and enter it.
- 11The item brick contains a Mega Star. Grab it and smash through enemies to the next door.
- 12The item brick contains a Slow Flower. Use the brick to jump onto brown blocks.
- 13Flip into 3-D to reveal another dimensional block. Hit it, then flip back.
- 14Use the dimensional block to jump to the green platform above. Follow it right and fall off the end.
- 15The item block contains a Happy Flower. Continue right and enter the pipe.
- 16Use Tippi's ability to find a hidden blue ! block. Hit it without seeing it.
- 17Enter the pipe that appears.
- 18In the room with a Growmeba, use Thoreau to grab a clone and throw it at the Growmeba. Open the chest that appears. Answer its questions in any way.
- 19Jump over the chest. Place Boomer in front of the crack in the wall.
- 20Flip into 3-D and walk through the hole Boomer creates. Open the chest for a Watchitt card. Exit the pipes.
- 21Go right and hop on the brown bricks. Place Boomer in front of the sand bricks.
- 22Jump up to the row of doors. Do NOT enter the first one. Keep jumping and enter the fourth door.
- 23Walk left, flip into 3-D, and fall into the hole.
- 24Place Boomer on the sand bricks on the floor and fall through the next hole. Hit the ! block, fall through the next hole, and enter the door.
- 25Jump down two doors. Enter the door that isn't shiny.
- 26Walk right, flip into 3-D, and fall into the hole. Grab the two cards, jump out, and hit the star block.
Enemies: Koopa Troopa, 3-D Koopa Troopa, Squig, Growmeba, Spiked Goomba, Shlurp, Swooper, Paragoomba.
Tips
- Peach's umbrella is essential for crossing water and gaps.
- Flip into 3-D mode when prompted to reveal hidden blocks and paths.
- Use Boomer to break through cracked walls and sand blocks.
- Tippi's ability can reveal hidden blocks, even if they are invisible.
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