Learn the best strategies to take down the Electric-type Luxray and Luxio in Pokémon Mystery Dungeon: Explorers of Sky. Discover weaknesses and tips for this tough boss fight.
Stats / Weaknesses:
- Type: Electric
- Weaknesses: Ground
- Resisted by: Water, Flying
Phases:
- Phase 1: The Ambush
You'll face one Luxray and seven Luxio. They're all Electric-types, so anything Water or Flying you brought is going to take a beating. Your best bet is to hit them hard with Ground-type moves. If you have a Pokémon that can use Magnitude or another move that hits the whole room, absolutely go for it. Don't forget status conditions! Mud Sport can make a big difference here, reducing the damage they deal. - Phase 2: The Aftermath
After you defeat the initial group, the Luxray isn't quite done. It'll start charging up a powerful attack, but thankfully, Dusknoir intervenes. He manages to talk down the Luxio tribe, convincing them you're not a threat and just looking for the Water Float. They'll then retreat, and it turns out they were attacked here previously.
Strategy:
- Focus on Ground-type attacks to exploit their Electric weakness.
- Use status moves like Mud Sport to reduce incoming damage.
- If you have any moves that hit all enemies on the screen (like Magnitude), use them liberally.
- Be prepared for the Luxray to attempt a powerful charge-up attack after the Luxio are dealt with.
After the battle, you'll retrieve the Water Float. Dusknoir will point out that someone deliberately placed it there and reveal that Team Skull was hiding nearby. They'll challenge Dusknoir and then leave. Back in Treasure Town, you return the Water Float to the Marill brothers. Later, you and your partner discuss your 'Dimensional Screams' with Dusknoir. Suddenly, Pelipper start flying around, and Bidoof rushes in to tell you there's an important announcement at the guild. It turns out another Time Gear has been stolen, this time from Fogbound Lake, and Grovyle is the culprit. The guild's new mission is to find him. You're assigned to the Northern Desert to protect Time Gears there. This dungeon is 16 floors long and features Sandstorms on floors 6, 10, and 11, which damage non-Ground, Rock, and Steel types. You'll encounter various Pokémon like Aron, Lairon, Cubone, Sandshrew, Larvitar, Trapinch, Rhyhorn, Baltoy, Cacnea, Cacturne, and Carnivine, each with their own resistances and weaknesses. After clearing the Northern Desert, you'll find a clearing with quicksand pits. Jumping into one leads you to a hidden dungeon, Quicksand Cave, which has 10 floors plus a breather room.
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