Learn how to defeat Mesprit, a Psychic type boss, in Pokémon Mystery Dungeon: Explorers of Sky. Discover its weaknesses and what happens after the battle.
Mesprit is a Psychic type Pokémon. It is weak to Bug, Dark, and Ghost type moves. Dark type moves will make you immune to Mesprit's Psychic moves, which include Confusion and Future Sight. Mesprit's Future Sight attack deals a fixed 30 damage. Confusion can be powerful if you are a Poison or Fighting type. If you have trouble, consider using a Sleep Seed.
After defeating Mesprit, you convince it that you are not the thief of the Time Gears. Grovyle then reveals himself, having waited for you to weaken yourselves. He easily overpowers your team and steals the Time Gear. Remember that where a Time Gear is stolen, time stops.
Back at Wigglytuff's Guild, the team discusses the next steps. Uxie and Mesprit are part of a legendary trio with Azelf. Dusknoir asks Bidoof for a crystal from Crystal Cave, which you receive. Using the crystal, you experience a vision of Grovyle stealing a Time Gear from Azelf. You decide to act on this vision, believing it to be a future event, and prepare to go to Crystal Cave.
- 1Prepare your team and head to Crystal Cave.
- 2Navigate through the 11 floors of Crystal Cave.
- 3Upon reaching the 11th floor, you will encounter a puzzle.
- 4Touch the three crystals in the area to change their colors.
- 5Switch all three crystals to blue to proceed.
Crystal Cave & Crystal Crossing Details:
- Crystal Cave: 11 floors + entrance to Crystal Crossing.
- Crystal Crossing: 13 floors + Crystal Lake.
- Dominant Type(s): Various.
Pokémon Encountered and Weaknesses:
- Glameow (Normal): Weak to Fighting; immune to Ghost.
- Cranidos (Rock): Weak to Water, Grass, Ice; resistant to Normal; strong against Flying, Fire.
- Graveler and Golem (Rock/Ground): Take 4x damage from Grass and Water; 2x damage from Ice, Fighting, Steel; resistant to Normal. Strong against Fire, Ice, Flying, Poison, Electric. Beware of Selfdestruct.
- Shieldon (Rock/Steel): Weak to Ground and Fighting (4x); Water, Fire (2x); resistant to Normal (1/4); immune to Poison. Strong against Fire, Flying, Rock, Ice.
- Beldum (Steel/Psychic): Weak to Fire and Dark; advantage over Rock, Ice, Poison, Fighting.
- Seviper (Poison): Weak to Psychic and Ground; cannot damage Steel; strong against Grass.
- Wormadam's Sand form (Bug/Ground): Weak to Flying, Ice, Fire; immune to Electric. Strong against Grass, Psychic, Rock, Fire, Steel.
- Wormadam's Plant form (Bug/Grass): Weak to Flying, Fire, Poison, Ice. Strong against Grass, Bug, Water, Rock, Ground, Psychic.
- Floatzel (Water): Weak to Grass and Electric. Strong against Fire, Rock, Ground.
- Donphan (Ground): Weak to Grass, Ice, Water; immune to Electric. Strong against Rock, Steel, Fire.
- Glalie (Ice): Weak to Fire, Ground, Rock, Steel. Strong against Ground, Grass, Flying.
- Froslass (Ice/Ghost): Weak to Fire, Ground/Steel, Rock, Dark; immune to Normal. Strong against Ground, Grass, Flying, Psychic.
- Absol (Dark): Weak to Fighting and Ghost. Strong against Psychic.
- Bagon (Dragon): Weak to Ice and Dragon. Strong against Dragon.
- Riolu (Fighting - specific to Explorers of Time): Weak to Psychic and Flying. Strong against Rock, Ice, Normal, Steel.
- Use Dark type moves to be immune to Mesprit's Psychic attacks.
- Consider using a Sleep Seed if you are having trouble with Mesprit.
- Be aware of Graveler and Golem's Selfdestruct move, which deals heavy damage and destroys items/walls in one square.
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